ON CREATING A SCORE
Copyright 2006 www.tombraiderchronicles.com
[ October 12th 2006 ]
award-winning composer Troels Folmann has given
a candid interview with Create Digital Music on
scoring Tomb Raider Legend,
and the concept behind micro-scoring, a new technique
for presenting music in video-games by segmenting
samples through the application of triggers.
is essentially about breaking the score into a
variety of small components that are assembled
in real-time according to player action and/or
interaction. I scored over 4 hours of orchestral/electronic
music for the game and it took me about 8 months
to finalize the whole project." Explains Folmann.
success that was Tomb Raider Legend, Folmann expands:
"Tomb Raider has sold over 30 million units through
its 10 year lifespan. Crystal
Dynamics has a long history in action-adventure
games and Tomb Raider Legend was a unique opportunity
for the studio to embrace the brand and renew
it at the same time.
came to Crystal Dynamics as a Ph.D. scholar, while
conducting field studies into the game business.
I have always had a very pragmatic approach to
things, since I don't believe in dry and boring
had previously worked with Crystal on their award-winning
Snowblind and we had a very inspiring collaboration.
Crystal Dynamics invited me over to conduct field
studies and invent new methodologies for interactive
scoring in Tomb Raider Legend."
Folmann has published the complete, unabridged
interview with Create Digital Music on his official