TIME CANADA ON
TOMB RAIDER
Copyright 2001 www.tombraiderchronicles.com Source:
Time Canada
[ March 19th 2001 ]
Chris
Taylor from Time Canada scores this report on
Paramount Pictures latest action adventure movie
Tomb Raider starring Oscar winning actress Angelina
Jolie as Eidos Interactives Lara Croft:
The presence
of james bond is everywhere in the enormous stage
built for 007 films in London's Pinewood studios.
You can even find Sean Connery dropping in to
snack in the cafeteria. But recently a different
action hero has set up residence. Major space
on the lot was given to Croft Manor, a Victorian
mansion decorated with grand staircases, stained-glass
windows and prehistoric pottery. In one corner,
there's a glass-walled computer room filled with
a dozen flat, plasma screens that monitor the
solar system. Beside them sits an evil-looking
robotic biped that serves alternately as sophisticated
jukebox and lethal assassin. As anyone who has
played the smash-hit video game Tomb Raider can
tell you, Croft Manor is the home of Lara Croft,
the aristocratic female archaeologist with an
eye-popping physique and an Indiana Jones-size
taste for travel and adventure.
Croft
aficionados, though, have never known the place
to look this high-tech, or this highly detailed.
They have also never met its other inhabitants:
the butler, the sardonic tech geek who lives in
a trailer out back, or Lara's late father, Lord
Croft, who will appear in his manor's observatory
packed in the dry ice of a dream sequence. Come
June, would-be tomb raiders will see all of this
and more when the nearly $100 million Hollywood
version of the game hits the big screen, carrying
Paramount's bid to cash in on moviegoers' newfound
fascination with female action heroes. A hit could
generate a succession of sequels, just the way
Bond has. But the history of video-game transfers
from the computer screen to the big screen is
dismal. Remember Wing Commander, starring Freddie
Prinze Jr.? How about Super Mario Bros. with Bob
Hoskins and Dennis Hopper? Probably not, or at
least not fondly.
Hard-core
game fans, more familiar with controlling action
than with merely observing it, are liable to sit
in their local cineplex with itchy trigger thumbs.
So Paramount is pulling out all the stops to make
its flick an eye-catching thrill ride for gamers,
filming in locations ranging from the lavish set
at Pinewood to the legendary temples of Angkor
Wat in Cambodia, bringing in Con Air's Simon West
to direct and, most important, hiring Angelina
Jolie to star. From the release of the first Tomb
Raider in 1996, the game's star, Lara, was designed
to be different. In a videogame scene filled at
the time with Uzi-toting brain-dead lugs, here
was a nimble and refined British heroine who oozed
sex. Her style was a wonderful collision of opposites:
preppy pigtail and glasses with pistol-packing
twin thigh holsters. Male video gamers were hooked.
And for the first time, so were their wives and
girlfriends. "I think [Croft] is a new definition
of celebrity," says Tomb Raider producer Lloyd
Levin. "Christina and Britney have massive popularity,
but they are vacuous, so absolutely vacuous.
"A lot
of females love Lara. She's contradictory, very
human and obsessed with death. She'd rather be
in tombs than in the daylight. She's not contrived,
she speaks her mind, she's honest. That's why
Angelina's so perfect." Probably no human could
live up to the sexy-tough-girl fantasies that
Croft has inspired, but Jolie--with her uplifting
Triumph bra and cool intensity--may well satisfy
the most hard-core Tomb Raider fans. "I didn't
want a bimbo movie all about tight costumes,"
says Simon. "With Angie, I can get an Oscar-winning
performance in every scene, but she'll still satisfy
the lust in Lara that everyone sees ... She's
sexy, and I think a very slight tomboy. People
are also now comfortable with female action leads.
People can have their cake and eat it."
The Oscar-winning
actress admits she had her own doubts about slipping
into Croft's boots. She had never played Tomb
Raider and knew the character only from watching
her first husband, Jonny Lee Miller, play the
game. Says Jolie: "Like every woman, I'd go, 'Ugh,
her! Oh, boy, there's a woman who makes me look
average and feel inferior.' I hated her. I'm praying
now I can live up to her." To prepare for the
role, Jolie stuck to an aggressive regimen of
kickboxing, canoeing, yoga and bed by 11 p.m.
She affects a proper British accent for the film,
something that may be a bit surprising to American
theatergoers but that producers considered a necessity.
"We're not trying to be Merchant-Ivory here,"
says Levin, "[but] Lara is as British as Bond,
and the heritage is really important."
In the
film Jolie does nearly all her own stunts, which
include bungee jumping, sword fighting, spear
throwing, and even dogsledding in Iceland (which
stood in for Siberia). "People say to me, You're
a serious actress playing an action movie," she
says. "But this is the hardest thing I've ever
done." Both the stunts and sets attempt to stick
close to what game players would expect. Consultants
from Eidos, the software company that makes the
game, hung around to be sure West didn't stray
too far from the Croft mythology. Adrian Smith,
the man who first typed the code that brought
Lara into being nine years ago, traveled to the
London set to give his blessing. Smith was impressed
that Croft Manor's Old Library was stuffed with
genuine, dusty old books on archaeology that visitors
to the set could actually pick off the shelf and
read.
As in
the game, the movie plot has Croft setting out
in search of an ancient and mystical artifact:
in this case, the two components of the Clock
of Ages, a dusty device that tracks the alignment
of the planets and may help solve the mystery
of her father's death. But there are changes in
the way Croft goes about her business. Far from
being a full-time tomb raider, she now has a day
job as a Pulitzer prizewinning photojournalist
(why or when she has time to do this is unclear,
but cameras and prints are scattered around Croft
Manor). And rather than spending the whole movie
in the game's traditional green tank top and khaki
shorts, Jolie goes through 13 costume changes,
including an Eskimo parka and a monk's robe. While
sweating it out on the steamy, mosquito-ridden
Angkor Wat temple set in Siem Reap, Cambodia,
Jolie kept her irreverent sense of fun. "In some
ways, it's a good job Billy's not here and I'm
in a monk's costume," she said, referring to her
husband, actor Billy Bob Thornton. "Otherwise
we'd be out in those fields getting it on."
If there's
any development that will rub Tomb Raider fans
the wrong way, it's Croft's newfound pals. In
the game, she operates alone. Now, perhaps, Croft
has too many sidekicks. The spectral presence
of her father (played by Jolie's real-life dad,
Jon Voight) is a cute addition, but we could probably
do without the cockney comic relief called Bryce
(played by Noah Taylor, the teenage David Helfgott
in Shine). At any rate, Jolie feels right at home
in her strange new world. "All the reasons I'm
right for this movie are all the reasons I've
been told I wasn't right for things," says Jolie.
"I was always told I was too dark, strange looking
... In this character I can finally be more myself.
And it's shocking that this is who I am. I'm like,
'My God--why does this feel so normal?'"
With
reporting by Stephen Short/ Angkor Wat for Time
Magazine, Canada
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