TEXT EDIT v2.0
Copyright 2001 www.tombraiderchronicles.com
[ March 15th 2001 ]
Jones Jones exploded onto the Tomb Raider scene
last year with the release of his Texture Editor
labelled the first unofficial add-on for the Chronicles
Level Editor. TextEdit enables the porting of
bitmaps which are then converted to tiled images
and prepped for TGA output for use within the
Level Editor. The latest revision to the Text
Edit is version 2.0, and John stopped by to explain
John, welcome back and congratulations on v2.0
of Text Edit, what have you been doing since the
last time we spoke ?
I've completely redesigned my tomb raider web
site from the ground up which will be relaunched
in the summer, created a new Soul Reaver web site
for GameSpy which will launch soon, created a
couple of my own levels using the Level Editor,
and worked on Texture Edit V2.00.
You've just released v2.0 of TextEdit. What's
file contains a large list of improvements since
the original version. Most notably is the support
for the Truevision Targa Format and the removal
of just about every bug that affected the previous
version. Because features such as the TGA support
had been added to the original version after it
had been released the program became quite buggy.
Nothing serious but daft errors such as the program
telling you a file always existed when saving
when clearly it didn't, plus the scrollbars wouldn't
function correctly under certain circumstances.
of these bugs I decided to write the program from
the ground up removing just about every bug in
the process so that hard work has worked at least.
However not everything has been under the hood.
I had an enormous amount of suggestions emailed
to me for improvements that could be added to
the program. I had silly ones as well such as
re-programming Photoshop but ideas such as the
Animation Viewer, a better interface, and multiple
opened images did make it through into the program.
I hope these and all of the others make an improved
Texture Edit and its users agree.
tombraiderchronicles.com & Prima E-Guides joined
forces early this year to bring interactive tutorials
to custom level design authors. They also promoted
the TextEdit as an must-have application for use
with Core's Level Editor. How did this input affect
your work ?
I didn't realise who they were until I was reading
one of their books in my local games store. But
I'd be lying if I said that Primas attention didn't
affect my work. They haven't put any pressure
on me but I felt the need to simply write a better
Texture Edit when they said Core would be shown
the program as part of their E Guides programme
of online guides. This is why this newest version
has appeared now instead of a few months down
the line as I hadn't planned to program a new
version so soon.
How were you able to benefit from Prima's help
with the editor ?
helped a lot by actively encouraging me to further
develop the program. I had had a few issues with
implementing the TGA support but they helped me
with that side of things and because of this it
now works. Now I benefit from them planning to
use the program as part of their eguides with
them doing the task of finding me new users.
We've noticed some shiny new levels coming from
the Croft Gate's camp, can you tell us what those
are about, and future maps in the making ?
created a couple of levels using Textures created
using Texture Edit. Both of them have so far been
me playing around with the Room Editor and learning
what can and cant be done. The first level is
set in the Lost Valley from the original game.
You remember the water temple at the end of the
valley. Well Lara returns to have a better look
around and I just built up around that idea. My
second level GameSpy Headquarters was me experimenting
with the more advanced features of the editor
such as lighting and enemy AI.
wanted to create a hi-tech building for some time
and thought of a few ideas. One day I got the
idea to set the scene at the HQ of GameSpy Industries
and this has worked well in promoting both them
and myself. As for future maps there are currently
none in the making. Some people will be disappointed
but I want to concentrate on site launches for
the next couple of months. However I would love
to completely recreate the original game using
the editor but for obvious reasons don't think
this will happen.
What's next for you? Is there another planned
update for the ed ?
moment I'm organising a Texture Tile Set creation
competition to help promote Texture Edit some
more. After that its down to the hard work of
a couple of site launches, promoting them etc...
Once those are out of the way a new version of
Texture Edit is on the tables. I hadn't originally
planned another version but I had so many viable
suggestions for improvements that I couldn't include
them all in v2.00. Work is planned for June-July
so expect a major update around August-September.
2.0 of the John Jones TextEdit, as recommended
by Prima E-Guides is now available for download.
Get your copy NOW.
Gate is also ready to receive you.