LARA'S NEXT GENERATION
EXPLOITS
Copyright 2001 www.tombraiderchronicles.com
[ February 16th 2001 ]
With
the release of the Chronicles Level Editor concluding
the current direction of Eidos Interactive's Tomb
Raider series, Core Design have exposed their
intentions for the Next Generation of Tomb Raider
titles during a press release earlier this week.
The story behind Tomb Raider Next Generation begins
in Paris, where Lara arrives only to be framed
for a crime she did not commit, and begins a hasty
retreat through the back streets of Paris pursued
by the authorities while attempting to piece together
a puzzle surrounding the conspirators who seek
her doom.
Adapting
to a more adult environment, Lara's traditional
tomb-hunting skills will be rendered redundant
in favour of a more self-supporting role gearing
towards basic survival behaviour, adding more
realistic elements to the game. She will be forced
to break into the famous Musée du Louvre in Paris
to action the theft of some rare art before continuing
her adventure though Paris.
The introductory
episode of Tomb Raider will see four acts played
out, the first being Lara's inception into the
streets of Paris while being chased by the authorities
and shadowy conspirators. Act two will load heavy
action into Lara's environment as she begins a
counteroffensive against her pursurers. Act three
and four will sport more familiar challenges like
puzzle solving, exploration and action die-hard
Tomb Raider fans will be familiar with, while
at the same time priming a new and exciting environment
rich for the receipt of gamers playing Tomb Raider
for the first time.
Throughout
her adventures, Lara will share her world with
Curtis, Core's new AI character whose path is
mapped to intertwine with Lara's as they both
advance their challenge to an ultimate similar
goal. Gamers will also be given the opportunity
of controlling Curtis on separate adventures within
Next Generation, and speculation has suggested
that Core may ultimately develop the character
and even create a related game for unique adventures
away from Next Gen.
Core
Design's current annual Tomb Raider release strategy,
which has come under much criticism due to the
lack of marked improvements from rolling out each
new title while it's predecessor still lay fresh
in the minds of it's players, will be extinguished
in preference of a new episodic based adventure.
The introduction of downloadable conponents for
Next Generation will broaden the interactivity
allowing more diverse adventures and ease of addition
without having to release constant updates.
Eager
to dispel rumours about the strategy behind internet
updates, Core Design confirmed that users will
be able to download various elements to complement
their existing adventures, such as character and
plot detail, but stated that the games themselves
will not be made available online. Core Design
also stressed that their next Tomb Raider game
will be a marked departure from The Last Revelation
and their latest Lara Croft offering Tomb Raider
Chronicles, electing for a more adult orientated
adventure sporting light RPG elements in the form
of attribute development.
Rather
than allowing players to tweak the game's characters
to their liking, certain actions - such as running
and sprinting - will automatically become more
effective the more a player performs them. This
allows Core to include areas in the game that
are accessible only by characters of a certain
proficiency level.
The roll
playing elements introduced to Tomb Raider will
see more diligent players rewarded for their exploration
with extra sections catering for their thirst
for entirety, while providing a different path
for players out to complete the game as quickly
as possible.
Lara
Croft herself has undergone extensive rendering
surgery, sporting 5000 smoother polygons and shedding
her existing 500 polygon skeleton. Character details
is paramount for Core who have rebuilt Lara with
greater attention to detail, adopting a more fluid
appearance which will provide gamers with a more
organic and human feel to an otherwise rigid character.
Environmental
schematics and game play architectures have been
redesigned from the wire frame up with Core aiming
to utilise the PS2's huge terrain-based polygon
capabilities to render more depth, texture and
response to it's levels. Early screen
shots indicate a dramatic improvement over
existing titles. Initially planned for a fourth
quarter 2001 release, funding and economic pressures,
as well as uncertainty surrounding the console
market, forced Eidos to rethink it's release strategy,
opting for a first quarter 2002 release date.
Tomb Raider Next Generation will be exclusively
aimed for Playstation 2, X-box and PC users.
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