TOMB RAIDER LEGEND'S
XBOX 360 SPECS
Copyright 2006 www.tombraiderchronicles.com
[ February 8th 2006 ]
Eidos
has remained pretty tight lipped on the specs
gamers can expect from Xbox 360 copies of Tomb
Raider Legend - Lara
Croft's seventh incarnation courtesy of acclaimed
U.S. developer Crystal
Dynamics, but IGN
has teased the following technical data which
confirms Lara's new choice of platform is most
certainly Microsoft's newest console.
"Lara's
character features 24 MBs of textures alone and
it contains 12 times the texture memory capable
on the PS2. She's comprised of 20,000 polygons
- so her model is entirely re-done from the ground
up on Xbox 360. The Xbox 360 version delivers
480p and 720p, widescreen and full Dolby 5.1 surround
sound.
"Tomb
Raider Legend on Xbox 360 boasts Normal Mapping,
Specular Mapping, Diffuse Mapping, and special
shaders. It's got Fernel Shader, an effect that
shows off lighting effects when a light is shown
behind Lara and highlights her shoulders, hips
and other edges. She even has self-shadowing,
meaning that when a beam of sunlight shines across
her arm, her arm will cast a realtime shadow across
her body.
"And
to top off the geek list of tech terms, the game
delivers ambient occlusion: so that even when
Lara is hiding in the shadows, the normal mapping
still functions properly, showing off consistent
highlights, shadows and skin and cloth surfaces."
Lara
Croft's latest and most anticipated adventure,
Lara Croft Tomb Raider Legend will begin shipping
on April 7th in Europe and April 11th in North
America on PlayStation 2, Xbox and PC with Xbox
360 and PSP versions to follow shortly after.
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