TOMB RAIDER COMPOSER
TAPS GDC 2006
Copyright 2006 www.cmpevents.com
[ January 4th 2006 ]
Tomb
Raider Legend represents one of the most known
brands in the game industry. The expectations
for the next-generation Tomb
Raider game are high and so are the expectations
for the games soundtrack.
The soundtrack
for Tomb Raider Legend consists of over 180+ minutes
of feature film music with all main characters
having personal themes and signature instruments.
All locations and destinations have highly recognizable
ambient- and musical settings and implementation
of next-gen interactive (true adaptive) music
is applied at a new and unprecedented level.
This
session describes the making of the Tomb Raider
Legend soundtrack, including detailed description
of next-gen (true adaptive) audio technologies
and many examples of interactive scoring. The
audience becomes familiarized with a term known
as micro-scoring, which is a compositional methodology
developed to cope with the complex demands of
next-generation game music.
Tomb
Raider is one of the best-known brands in the
gaming industry. The expectations for the next
Tomb Raider game are enormous, as a 100+ person
team has been working on the game for about 3
years. The session describes the making of the
Tomb Raider Legend soundtrack, which aims to define
a new era in game composition.
The soundtrack
holds over 180 minutes of feature film music invoking
a variety of custom made audio technologies and
a unprecedented level of interactivity. The quality
of the music is obtained with the newest audio
technologies ranging from large orchestral templates,
custom samples, choir technologies and a wide
range of electronica resources. The session reveals
what can be expected of next-gen soundtracks in
terms of interactivity and quality.
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