CORE LAUNCHES
PROJECT EDEN EXPERIENCE
Copyright 2001 www.tombraiderchronicles.com &
Core Design Ltd
[ February 2nd 2001 ]
Due to
severe overpopulation, the planet Earth's diameter
is increasing with the growth of towering mega-cities,
each inhabited by millions of humans. Buildings
are growing ever-upwards, interconnected with
a thick web of roads, walkways and service channels.
In these giant human hives, only the affluent
may feel the rays of the sun and breathe the cleaner
air.
Descending
thousands of feet through the echelons, conditions
steadily decline to slum level. The inhabitants
of these squalid areas barely glimpse the murky
sunlight that filters through the dense infrastructure
above. And below the slums lie even more repugnant
conditions an underworld occupied by criminals,
cultists, the wretched and deranged. Assumed derelict,
the very lowest of these areas is visited only
by structural engineering teams when foundations
require strengthening - in order to accommodate
yet further elevations.
It is
within one such city that Project Eden is set.
The player(s) controls a team of 4 members of
the UPA (Urban Protection Agency) - an elite force
which deals with serious disturbances within the
city. The team is initially called in to investigate
problems at the 'Real Meat' factory, in which
all the equipment has started to simultaneously
malfunction. Technicians sent to repair the machinery
have gone missing without explanation.
Here
begins The UPA's sinister trail of inquiry...
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