TOMB RAIDER STRENGTHENS
MOVIE TIES
Copyright 2001 www.tombraiderchronicles.com
[ February 2nd 2001 ]
A panel
of game experts and film critics have highlighted
the strengthening ties between computer and celluloid
adventures using Paramount Tomb Raider as the
focus of it's argument in a study at the University
of Southern California. The forum, aptly named
"Entertainment in the Interactive Age" geared
towards the notion that recent and upcoming silver
screen adaptations have more of a chance of working
"because the source stories aren't as thin as
those used to produce such game-to-movie flops
as "Super Mario Bros., "Street Fighter" and "Mortal
Kombat." "Games head straight to action, that's
what we're best at ... and movies exert a tremendous
influence upon us." Hal Barwood, a designer for
the LucasArts Entertainment Company told the forum.
"We find that stories, with their intricate complexity,
force events to become the substance of the game
play.
The report
highlights that movies like Tomb Raider and Shadow
heavily borrow their themes from modern-day investigate
dramas, and games like Half-life support the video
game scene with strong character incorporation
and activity which would ultimately manipulate
an audience because of it's depth. Video game
creators, who are perpetually redefining a new
area of interactivity, are now compiling their
adventures with the sole purpose of encapsulating
an audience rather than providing a simple arena
for mindless violence, and it's these adventures
that studios are targeting for silver screen conversions.
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