TOMB RAIDER STRENGTHENS MOVIE TIES
Copyright 2001 www.tombraiderchronicles.com

[ February 2nd 2001 ]

A panel of game experts and film critics have highlighted the strengthening ties between computer and celluloid adventures using Paramount Tomb Raider as the focus of it's argument in a study at the University of Southern California. The forum, aptly named "Entertainment in the Interactive Age" geared towards the notion that recent and upcoming silver screen adaptations have more of a chance of working "because the source stories aren't as thin as those used to produce such game-to-movie flops as "Super Mario Bros., "Street Fighter" and "Mortal Kombat." "Games head straight to action, that's what we're best at ... and movies exert a tremendous influence upon us." Hal Barwood, a designer for the LucasArts Entertainment Company told the forum. "We find that stories, with their intricate complexity, force events to become the substance of the game play.

The report highlights that movies like Tomb Raider and Shadow heavily borrow their themes from modern-day investigate dramas, and games like Half-life support the video game scene with strong character incorporation and activity which would ultimately manipulate an audience because of it's depth. Video game creators, who are perpetually redefining a new area of interactivity, are now compiling their adventures with the sole purpose of encapsulating an audience rather than providing a simple arena for mindless violence, and it's these adventures that studios are targeting for silver screen conversions.

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