Shadow of the Tomb Raider rejoins NVIDIA GeForce NOW service
[ 22 Jun 2020 ]
Shadow of the Tomb Raider has rejoined NVIDIA GeForce NOW alongside 14 Square Enix games.
Jason Chester creates low poly classic Tomb Raider II scenes
[ 26 May 2020 ]
Homage to Lara Croft and classic Tomb Raider II in a collection of low poly digital 3D models.
Lara Croft outfits now available in Animal Crossing on Nintendo
[ 13 May 2020 ]
Square Enix has unveiled a series of Lara Croft outfits for Animal Crossing New Horizons.

Copyright 2001

[ February 2nd 2001 ]

A panel of game experts and film critics have highlighted the strengthening ties between computer and celluloid adventures using Paramount Tomb Raider as the focus of it's argument in a study at the University of Southern California. The forum, aptly named "Entertainment in the Interactive Age" geared towards the notion that recent and upcoming silver screen adaptations have more of a chance of working "because the source stories aren't as thin as those used to produce such game-to-movie flops as "Super Mario Bros., "Street Fighter" and "Mortal Kombat." "Games head straight to action, that's what we're best at ... and movies exert a tremendous influence upon us." Hal Barwood, a designer for the LucasArts Entertainment Company told the forum. "We find that stories, with their intricate complexity, force events to become the substance of the game play.

The report highlights that movies like Tomb Raider and Shadow heavily borrow their themes from modern-day investigate dramas, and games like Half-life support the video game scene with strong character incorporation and activity which would ultimately manipulate an audience because of it's depth. Video game creators, who are perpetually redefining a new area of interactivity, are now compiling their adventures with the sole purpose of encapsulating an audience rather than providing a simple arena for mindless violence, and it's these adventures that studios are targeting for silver screen conversions.

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