IAN LIVINGSTONE ON VIDEO-GAME ICONS
Copyright 2005 www.tombraiderchronicles.com
[ August 26th 2005 ]
Ian Livingstone,
creative director at Eidos,
used the recent Edinburgh Interactive Entertainment
Festival as a forum to discuss all things gaming,
and addressed the phenomenon of video-game icons
such as Mario, Sonic and Tomb Raider star Lara
Croft.
Since
Tomb Raider
released in 1996, the game has become one of the
most successful franchises of the digital era,
selling more than 35 million units and spawning
two motion
pictures backed by studio giant Paramount.
Livingstone tells the BBC
how Eidos initially perfected the formula.
"If you
own your own content you can control your destiny
and obviously make some money along the way by
doing so," he told the BBC News website. "But
it's a huge commercial risk, and with the next
generation platforms you're talking about development
costs of £5m upwards, with 100-man teams and so
on."
"Creativity
still exists on other platforms. It takes an awful
lot to hit the sweet spot on a mass scale, without
them then fading. I think it's good that they
only come along now and then, otherwise we water
down the value of a character."
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