LEGEND SECURES
STREAMING TECHNOLOGY
Copyright 2005 www.tombraiderchronicles.com
[ August 1st 2005 ]
Jason
Bell, lead programmer at Crystal
Dynamics, has spoken to Softpedia
about the technical hurdles faced with developing
Tomb Raider
Legend. "The streaming technology we're using
in Tomb Raider: Legend sets this title apart from
previous Tomb Raider games." Bell says. "For example,
it gives us the ability to create a much more
finely detailed world.
"The
content creators can spend as much effort in a
few rooms that previously would have been spread
over an entire level. It also eliminates load
times by continually rotating relevant data into
and out of the console's memory as needed.
"In Tomb
Raider: Legend we're using streaming technology
for more than just textures, animations, sounds
and logic. We've improved the resource sharing
and added several new types of resources that
can be streamed, including cinematic data and
physics information. This is important when you
consider that a typical TRL level requires 5-times
more memory than the PS2 console offers.
"One
of the hurdles we faced with TRL's streaming technology
was with the memory management system. It became
more complicated, since more data is moving in
and out of the console's memory. Developing automated
tools that could tell content creators exactly
how much memory they are allowed to use in a particular
section was key.
"Legend's
streaming technology helped us close the gap between
the original concept of Lara Croft and how she
actually expresses her personality in the game.
And it allowed us to make each environment much
more detailed, interactive and realistic."
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