TOBY GARD TO SPEAK
AT E3 2005
Copyright 2005 www.tombraiderchronicles.com
[ February 16th 2005 ]
Croft creator Toby Gard will use the E3 forum
to speak about his role as senior designer with
U.S. based studio Crystal Dynamics where he is
back working on the digital icon he help create
during his tenure at Core Design in 1995. From
the press junket: "The more compelling the
character, the more likely gamers will want to
associate and 'play with' that character. Tomb
Raider's Lara Croft is devoted to her mission.
Grand Theft Auto's 'CJ' plays by his own rules.
In the upcoming Psychonauts, straight-arrow Raz
is earnest and honest as they come. "
are the secrets to developing game characters
that draw in gamers? Equally important, what will
be the secrets as better technology and AI expand
the possibilities in the future for developing
compelling game characters? What counts most?
Is it physical appearance, humour, emotional depth,
or ability to overcome challenges? What must-have
traits do newly-minted characters need to gain
immediate traction with gamers? And what traits
should designers avoid?
session will bring together some of the industry's
most successful game creators and ask them to
share their formula for creating strong, compelling
characters and top-selling games. Gard will join
Marc Laidlaw, writer/game designer with Valve,
Tim Schafer, founder of Double Find Productions
and Joe Staten, cinematic director with Bungie
Studio on Wednesday, May 18.