TOMB RAIDER 7
TO BE ANNOUNCED MON..?
Copyright 2005 www.tombraiderchronicles.com
[ February 12th 2005 ]
By far
the most popular question our readers have asked
in recent times has been the query of when will
Eidos announce Tomb Raider 7 as the Q4 2005 release
date Eidos touted in 2004 looms ever closer. While
there has been a considerable volume of speculation
as to why Eidos have remained silent for so long,
it is our opinion that an announcement is now
immediately forthcoming, and our money is on February
14th, 2005. The most obvious reason for selecting
this date would be because it's their leading
lady's birthday, and crafted carefully the PR
momentum attached to that train would most certainly
propel the build-up of anticipation and overall
excitement to near-hype status until the game
finally hits the shelves.
We've
weathered some pretty fervent argument on why
Eidos have remained silent for so long, and understandably
that debate has yielded to more frustration at
the possibility that Eidos will be forced to delay
the release of the game, consistent with previously
touted release dates for former Tomb Raider episodes.
One point of argument which has stood the test
of time is that - as a public limited company
- Eidos has been vocal about seeking a buyer to
ensure its strategic integrity remains strong
in a highly competitive industry. If we are to
assume that talks are progressing with a possible
suitor, and weigh in the current market capital
of the company, at this moment in time, Eidos
are a bargain, with a market capital just above
98 million. It would be safe to assume that any
announcement on what has become their leading
franchise would generate renewed interest in the
company, and quite possibly increase their market
capital as their share price inflates. This is
purely speculation at this time, but could justify
why Eidos are waiting till the last possible moment
before going public on Tomb Raider 7.
Another
possibility could have been the lessons learned
from the build-up to the release of The Angel
Of Darkness. Eidos applied to itself an immense
amount of pressure to deliver what many of us
were expecting to be a leading contender for best
video-game of the series, and possibly Eidos'
portfolio. We believe Eidos over-sold a product,
setting itself the enormous task of meeting the
hype it had created. It's also our opinion that
- although The Angel of Darkness weathered a critical
mauling - overall the game was more than reasonable.
Additional time to iron out the creases (rectifying
the control system for example) would have resulted
in a far more polished product and perhaps the
critical acclaim the game was looking for. While
we believe the extraction of the franchise from
Core Design wasn't a particularly defining moment
for Eidos, since external pressure was applied
on the studio to meet an unrealistic release date,
we still look forward to seeing where Crystal
Dynamics intend to take the series.
Since
Lara's sabbatical from the elite of video-gaming,
numerous contenders have come forth and raised
the bar. As the technology barriers continue to
be obliterated with a perpetual stream of new
hardware flooding the market, developers are in
a race to out their products before their properties
become old hat. If Crystal Dynamics have created
their own propriety engine exclusive to the Tomb
Raider series, we think it unlikely Tomb Raider
7 will meet the Q4 2005 (fiscal) date for release.
However, Eidos confirmed in an interview last
year that the Soul Reaver engine had been tinkered
with, so it would be safe to assume that if Crystal
Dynamics intend on using this engine to power
their game, the production train should soon be
reaching the end of its journey.
Drop
in to www.tombraiderchronicles.com Monday 14th
Feb to pick up the latest on the Tomb Raider series
and read any announcements from Eidos if indeed
the company intend to use Lara Croft's birthday
to tout a brand new direction for the Tomb Raider
franchise.
|