PING LARA CROFT
- 100% PACKET LOSS
Copyright 2005 www.tombraiderchronicles.com
[ February 3rd 2005 ]
The
crank compressing time like some divine piston
on its awesome down stroke has slowly ground to
a halt after the sobering revelation that possible
information on Crystal Dynamics' Tomb Raider video-game
billed to debut in issue 59 of PSM2 magazine might
not matriculate after all. A conversation with
Future Publishing earlier today yielded no definitive
confirmation that Lara Croft would be spectacularly
unveiled in the March issue of the popular magazine.
Since
development of the Tomb Raider franchise was extracted
from former caretaker Core Design to acclaimed
Soul Reaver creators Crystal Dynamics in 2003,
Eidos has - rather surprisingly - maintained an
effective shut-down on all information leaks surrounding
their leading franchise title, although sparse
details were revealed middle of last year in an
interview with PSM2. Back then, an early build
of Tomb Raider 7 had been mobilised with core
elements fuelled by the Soul Reaver graphics engine.
That engine, said Eidos, had been tinkered with
to include the introduction of vehicles that would
assist problem solving elements in the game.
Eidos
also revealed that Crystal Dynamics intended to
restore the original properties of Lara Croft
- ardent Tomb Raider, procurer of all things ancient
- and a game reminiscent of the original title
from Core Design. A feel akin to Prince Of Persia's
agility and level design was also mooted.
Stay
tuned for more info, and be sure to check out
our Tomb Raider 7 microsite for a complete archive
of headlines on Crystal Dynamics' first Lara Croft-helmed
adventure with a bevy of new media showcasing
Tomb Raider 7 coming soon. Next month's edition
of PSM2 is out Feb 10th. Pick up a copy!
* Opening
quote by Tony Gayton - The Salton Sea.
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