Lara Croft skin coming to Rainbow Six Siege from Ubisoft
[ 18 Feb 2020 ]
Ubisoft has announced a Lara Croft skin for Rainbow Six Siege Ash as part of Operation Void Edge.
More
Tomb Raider sells 75M units worldwide reports Square Enix
[ 01 Feb 2020 ]
Tomb Raider has now sold 75M units worldwide, according to sales data from Square Enix.
More
New Tomb Raider inspired music from Dean Kopri
[ 27 Jan 2020 ]
Dean Kopri has sent over 20 new and remastered songs inspired by Tomb Raider.
More

NEW LARA CROFT BOOK TO DEBUT IN 2005
Copyright 2004 www.tombraiderchronicles.com

[ December 29th 2004 ]

Since the game Tomb Raider was first released in 1996, its protagonist Lara Croft has become an international celebrity. The virtual archaeologist-adventuress has been featured in various sequels to the original game, a line of action figures, two Hollywood films starring Angelina Jolie, forty comic books, a series of novels, and a variety of clothing, merchandise, and ephemera. She has appeared on the covers of Time and Newsweek, spawned innumerable Internet fan sites and a library of adulatory fan fiction, become a pornographic sex symbol, and even inspired a look-alike beauty pageant.

Astrid Deuber-Mankowsky’s groundbreaking study examines Lara Croft as a cyber heroine—a female body ubiquitously inhabited by game players, an icon of both female strength and male objectification, and the virtual future of fame. Despite Croft’s prominence there have been few critical inquiries into her bridging of the boundary between virtual and real worlds or the extent to which she reflects and influences the image of women in digital media. First published in German and revised and updated for this English-language edition, this book is an innovative analysis of the multimedia heroine, tracing the top-down marketing strategies and bottom-up frenzy that precipitated the Lara Croft phenomenon.

For girls and women, Croft is a symbol of empowerment, a tough and self-assured riot grrl who has opened up the overwhelmingly masculinized world of computer gaming to female participants. At the same time, she personifies both heterosexual male fantasies and the twinned processes of globalization and cultural imperialism. Drawing on feminist and cultural studies, Deuber-Mankowsky sees Croft as symptomatic of the new media environment and its tendency to erase all qualitative difference, even sexual difference.

Copyright (c) 2000 - 2020 Tomb Raider Chronicles
Copyright (c) 1996 - 2020 Square Enix Ltd.
Lara Croft and Tomb Raider are trademarks of Square Enix Ltd.
W3C
Twitter Facebook YouTube