VIDEO GAMES
PLAY ROLE IN POP CULTURE
Copyright 2004 www.tombraiderchronicles.com
[ October 8th 2004 ]
In
the halls of Congress, on newspaper opinion pages,
in the fevered nightmares of worried parents,
the debate continues: Are video games good or
bad? On college campuses, though, the talk has
moved on. There, the games are increasingly seen
as an important social and cultural force worthy
of serious study. Researchers have investigated
whether playing video games improves the speed
and accuracy of surgeons. They are doing MRIs
to see what happens in the brain when violent
games are played. They are developing video games
designed to help students retain more of what
they learn in the classroom.
In
all of this there are echoes from earlier times.
When movies and television were young, each was
dismissed by critics as a wasteland, the breeding
ground for laziness and stupidity among viewers.
In time, films and TV were recognized as enormously
influential. Now, on college campuses across the
land, courses are offered in the history and appreciation
of film and TV. Both media are reviewed as art
forms in newspapers, magazines, books.
Read
the full debate on Daily Breeze
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