FOCUS: TOMB RAIDER
CHRONICLES
Copyright 2000 www.tombraiderchronicles.com Extracts
from www.ign.com
[ December 28th 2000 ]
It's
been a month since the final release of Tomb Raider
as we know it, with Eidos Interactives fifth instalment
from their incredibly successful adventure series
concluding the current direction Lara will take
before next years major overhaul of character
and attitude in Tomb Raider Next Generation. Tomb
Raider Chronicles features four major levels,
including Rome, Russia, Ireland and Von Croys'
High Tech level. Each episode continues the stories
from past Tomb Raider adventures, and although
topping almost all console charts as expected,
has received much criticism from many online media
companies.
The latest
opinion to drop into the criticism tank is that
of IGN, who argue that had Core released Chronicles
as a sequel to Tomb Raider, the original and first
true 3D adventure game, then Chronicles could
have been this years most highly anticipated game
for the PSX, and possible for the PC and Dreamcast.
However, since the introduction of Lara Croft
back in 1995, Eidos have rolled out a new Tomb
Raider every year, and it's this action which
has concealed the vast improvements from the original
game.
"It might
also be conceivable that gamers would even look
at this game as a suitable sequel to the first
game, because if you directly compare Chronicles
to Lara's first adventure, you'll find that it
has improvements in many key areas, including
its use of cameras, the raw number of Lara's abilities
and the basic look of the game. But, that's not
the way everything happened, and instead of taking
some time to create a respectable sequel to what
was considered the first true 3D adventure game,
Eidos cranked out new Tomb Raider games on a yearly
basis and have turned what could have franchises
into one of the most reviled."
Tomb
Raider Chronicles begins with the apparent funeral
of Miss Lara Croft, feared consumed by the ruins
of the Temple of Horus at the end of The Last
Revelation. As Father Dunstan and friends enclose
around the flickering fireplace at Croft Manor
shortly after the funeral, they begin to regale
their heroine, each telling a tale of previous
exploits.
"The
Rome level plays out like classic Tomb Raider,
with your standard puzzles that have you flip
switches and find specific items to progress through
to the next part of the level. Some of the puzzles
are somewhat illogical and frivolous, but don't
get nearly as annoying as many in the previous
Tomb Raider games because you're never forced
to venture too far to find the key or required
object. It's still pretty standard Tomb Raider
stuff and it won't convince anyone that this game
is something to get excited about. However, the
game actually picks up a bit when Lara begins
enters the submarine base in Russia. While there's
still some puzzle solving and adventuring to be
had here, this area focuses more on action and
shooting elements than we've yet seen in any Tomb
Raider game. This area also has a highly-enjoyable
deep sea dive segment outside of the submarine,
that's only problem is that it ends much too quickly.
After
being treated with this fairly enjoyable level,
the player is thrust into the worst level or area
that has ever been put into a Tomb Raider game.
A young and still very well endowed Lara is in
a haunted house full of ghosts and goblins, and
the player must get her through it without the
use of any weapons. The level is completely uninteresting
and having the player do nothing but run from
monsters has got to be one of the worst ideas
that have ever come out of Core. Things, however,
get much better after this. So, those of you willing
to put in the effort to make it to Lara's fourth
quest in the game will be treated to one of the
best Tomb Raider levels ever. As in the hi-tech
office building level, Lara gets to use some really
fancy equipment, wear some fancy Matrix-esque
clothes and run around in some very cool environments."
IGN notes
the frustration with some levels and their AI
(artificial intelligence) interaction, commenting
that enemies and items challenging the integrity
of Lara appear from nowhere with little warning,
and much has been said of High Tech level with
it's constant barrage of attack with little or
no placement of weapons and health packs, rendering
Lara, more often than not, very dead. PC owners
will benefit from a far superior environment packed
with atmosphere and intrigue, depending of system
performance, and the musical score which has outstood
in previous adventures, although more than a little
familiar by now, is pleasing to the ears and accelerates
the excitement.
Clipping
and draw in problems continue to present themselves,
with Lara frequently appearing to walk through
objects, or ledges and blocks partially consuming
various body parts while an action is being performed.
Greater attention to detail is clearly evident,
with improved textures and ambient lighting, although
everything has a familiar feel. The marketing
strategy will benefit Eidos because of the scope
of target audience. Die hard Tomb Raider fans
will buy Chronicles to complete their series,
while those picking up Lara Croft for the first
time will be suitably impressed without the benefit
of comparison.
Early
shots of Next Generation look phenomenal, and
finally it looks like Eidos and Core will reward
their loyal fans with a new engine sporting environmental
and mechanical improvements on a scale not previously
seen between Tomb Raider versions. Chronicles
is on sale now for all consoles, and Next Generation
should rear it's rather different head fourth
quarter 2001.
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