GAME ON FOR VEHICLES
IN TOMB RAIDER 7
Copyright 2004 www.tombraiderchronicles.com
[ August 26th 2004 ]
In a
rather curious turn of events, Tomb Raider publisher
Eidos has toiled some subterfuge of its own by
sending out feelers via PSM2 magazine on the future
guise of the Lara Croft franchise, now under the
direction of Californian developer Crystal Dynamics.
Curious in the sense that we would have expected
the seventh game to have surpassed the ideas and
suggestions phase and be loitering midway along
the production chain if Eidos are to keep to their
planned Summer 2005 rollout date.
According
to the magazine, a meeting with Eidos PR yielded
some sparse details on the progress made so far.
Eidos PR was quoted as saying an early build of
Tomb Raider 7 had been attached to the Soul Reaver
graphics engine and that core elements had been
tinkered to include the introduction of vehicles
that, hint Eidos, may assist problem solving elements
littered throughout the game. Eidos has also revealed,
after some affectionate prodding from PSM2, that
Crystal intend to transport Lara back to her origins
as ardent Tomb Raider, procurer of all things
ancient.
Eidos
also mooted a game more in tune with Prince of
Persia's agility and level design, before immediately
binding PSM2 to an order of secrecy and exiting
the meeting at haste. Tomb Raider 7 - tentatively
titled... well, Tomb Raider 7 - is penned for
a Summer 2005 commercial debut on platforms yet
to be specified. Stay tuned for more info and
be sure to browse grouped headlines on Tomb Raider
7 below.
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