EXCLUSIVE INTERVIEW
WITH ERIC KNIGHT
Copyright 2004 www.tombraiderchronicles.com
[ August 13th 2004 ]
Tomb
Raider novelist Eric Knight has written and published
the second novel based on the adventures of video-game
heroine Lara Croft, aptly titled Tomb Raider:
The Lost Cult. Minnesota-born E. E. Knight may
be best known for authoring the Vampire Earth
series - beginning with the novel Way of the Wolf
- but the part-time teacher has now turned his
hand to writing numerous sci-fi adventures as
well as tapping into Eidos' most potent video-game
franchise to date.
Tomb
Raider: The Lost Cult chronicles the adventures
of Lara Croft who narrowly escapes death while
on a mission for the CIA to recover stolen Iraqi
artifacts. After destroying years of his research
on the ancient Méne cult, archaeologist Professor
Frys is murdered by an unknown assassin. Lara
Croft knows her colleague must have stumbled upon
a dangerous secret-and someone took his life to
ensure it would remain in the shadows.
So Lara
jets to the mysterious cloud forests of eastern
Peru, home of the Méne ruins, and makes a shocking
discovery: A group is attempting to revive the
sinister cult and its mind-controlling ways. One
of the followers is Lara's former friend and failed
protégé, Tomb Raider Ajay-and she is determined
to see Lara silenced... permanently. But Lara,
never one to run from a challenge, has other plans.
So unfolds The Lost Cult...
Eric
Knight stopped by to give www.tombraiderchronicles.com
an exclusive interview to promote his Lara Croft
adventure novel.
1. Who
is Eric Knight and what publications have you
been involved with in the past?
An unknown
(and therefore inexpensive) writer of mass-market
genre thrillers. All I've published so far are
the first two volumes of my Vampire Earth epic
(though I've sold four others in the series).
I'm also a part-time teacher.
2. If
you had to choose, which writer would you consider
a mentor?
I've
been mentored by Fred Saberhagen and Alan Dean
Foster. Stephen King has been an indirect mentor,
mostly throug his Danse Macabre and On Writing
books.
3. Why
did you decided to write the second Tomb Raider
novel?
Because
I was a fan of the game, familiar with Lara, and
they offered to pay me. When you're starting out
in an authorial career, you go after paychecks
like you're a pit-fighter.
4. Did
you have much input from Tomb Raider fans during
production? What kinds of things did they say?
Well,
since there's something like twenty million of
them, the question is "which fans do I listen
to?" I posted on a couple of boards but didn't
get much input. I saw some of the criticisms of
the movies, AOD, and Resnik's book (though with
the last my volume was already pretty much in
production and it was too late to make major changes).
5. Why
you do think Lara Croft Tomb Raider has become
the most potent video-game franchise to date?
The artistry
and intricacy of the adventures, the athleticism
of Lara's climbs, dives, swims, and jumps, mixed
with action here and there, give it an appeal
that crosses from the "Myst" type puzzle-solving
players to shoot-em-ups. Lara being pleasing to
look at helps. I believe Lara's future will be
in adventuring through gorgeously-realized sets
and landscapes, so playing her will be a bit like
living a David Lean movie.
6. Have
you ever played the games or seen the Tomb Raider
motion pics? What do you think?
Yes and
yes. First the movies. While I think Angelina
Jolie made a stunning Lara, they veered too far
into the James Bond template with her rather than
the Indiana Jones one. She was too indestructible,
like Bond, and a little too much of a cocksure
know-it-all, again like Bond. In the Jones movies,
the audience follows Indy as he learns each fact,
makes mistakes, and improvises. Bond always has
information or a gadget to help him out of difficulties;
Indy prepares as best he can, but ends up doing
things by the seat of his pants and I like the
latter.
The games
are a joy. As I mentioned above, I like the mix
of activities and the visuals. This is just one
fan's opinion, but I hope for TR7 they make Lara
the best looking-and-moving character in video
game history, and put her in jaw-dropping environments.
An occasional gun battle is fine, but there are
tons of tactical games out there. I want gorgeous
scenery and sets for her to run, climb, crawl,
swing, and swim through.
7. What
are you working on atm?
I'm trying
to sell a high fantasy, my longest work to date,
and I think I'm close. I'm also revising the fourth
Vampire Earth novel, drafting the fifth, and working
on a pen-and-paper Vampire Earth RPG that I'll
be putting it out myself on a shoestring budget.
More information about my work can be found at
my website, http://www.vampireearth.com where
you can do everything from learn about VE history
to read my blog.
8. Which
book are you reading atm?
Nonfiction
I'm reading a U.S. Civil War naval history. In
fiction I'm reading a book loaned from a writer-scholar
friend, H. Warner Munn's The Lost Legion, a historical
fiction about a Roman Legion on a trek into central
Asia.
Tomb
Raider: The Lost Cult is available from all good
book stores priced $6.99 or via mail order from
online giant www.amazon.com
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