ON LARA CROFT
Copyright 2000 Associated Press
[ December 7th 2000 ]
Jolie is nervous. Yes, you read that right. The
Oscar-winning, headline-grabbing actress is actually
worried about how her turn as popular video-game
heroine Lara Croft will be received when the movie
version of "Tomb Raider'' hits theaters in June.
are so many people who love this game,'' she said.
"She's their girl, and you don't want to take
away the thing they love about her. You hope you
do justice to what everyone wanted. You pray you
got it right.''
Croft is the star of Eidos Interactive's "Tomb
Raider'' video-game series, which has generated
$500 million in sales since its 1996 debut. She's
an archaeologist, photojournalist and British
aristocrat, who travels the globe (wearing tight
clothes, of course) seeking adventure. In a phone
interview this week from London, where she was
wrapping up filming on "Tomb Raider,'' Jolie said
a lot of decisions went into taking Lara Croft
from the computer screen to the silver screen.
"We decided she was human now and she wasn't perfect.
I gained weight and worked out and my shape changed,''
a woman and she's curvy and cheeky and playful
and wicked and we didn't try to make her macho.''
While she couldn't divulge much about the plot,
Jolie, 25, said the role was one of the most physically
demanding of her career. She had to learn boxing,
kickboxing, yoga, bungee ballet, dogsledding,
gymnastics and weapons training - some of which
she already knew as an avid dagger collector.
"It's like joining the army,'' she said. "I almost
recommend to everyone sending themselves off to
some insane boot camp and traveling the world
and taking themselves out of their normal life
and getting free.''