GAMESPOT'S DREAMCAST
REVIEW
Copyright 2000 www.tombraiderchronicles.com
[ December 4th 2000 ]
Tomb
Raider Chronicles is the fifth incarnation of
Eidos Interactives incredibly successful Lara
Croft series, following on from the apparent death
in Last Revelation with four flash back adventures
accompanied by the narration of Father Dunstan
and friends in the cosy surroundings of the Croft
Manor Study. Chronicles has faired some pretty
stiff review, and the general consensus is that
too little has changed from whence the original
Lara Croft hit our consoles. Gamespot UK, fresh
from it's review of the Playstation version of
Chronicles, puts forward it's argument for Dreamcast
flavours.
Gamespot
says that the inclusion of incremental upgrades
has "ultimately robbed the property of any sort
of excitement", but concedes that many of the
rough edges found in previous incarnations of
Tomb Raider have now been smoothed off, including
problematic camera angles and a touchy control
system.
"While
Ms. Croft can still be found running, jumping,
climbing, and shooting exotic animals, the game's
puzzles have moved away from shoving blocks around
and closer to using stealth. This stealth element
is nowhere nearly as developed as it is in games
like Konami's Metal Gear Solid or Activision's
Tenchu, though. For instance, in one case, Lara
has to quietly walk up behind an enemy, choose
a crowbar out of her inventory, and brain him.
As such, it's not very gripping and could have
been far more developed, but it ends up as a nice
minor break from the norm at the very least. The
mainstays of the series - puzzles in which you
need to perform a series of complex jumps, climbs,
and long distance runs in a short period of time
- are its real focus, and elements such as tightrope
walking and target shooting have been thrown in
for good measure."
One point
which Gamespot suggests disillusions fans is the
incredibly tough difficulty level, commenting
that stages in the game "often contain sections
that go beyond being challenging" Much has been
aired about this point, with some levels packing
a multitude of AI and whirring machinery to overthrow
with little more than a mini health pack and one
cartridge of ammo.
"Tomb
Raider Chronicles, though, is a little less difficult
than previous games in the line, making it one
of the more playable Tomb Raiders in years. It's
still an evilly tough game that will require regular
peeks at a walk-through, but you won't need to
sit with the guide on your lap this time. regarding
the Dreamcast version specifically, the graphics
have been noticeably improved over last year's
edition. While pop-up occasionally appears, the
game's visuals are very sharp and look as though
the developers created the game with the Dreamcast
in mind from the start instead of as an afterthought
(as Tomb Raider: The Last Revelation suggests)."
Gamespot
concludes that the Tomb Raider line is such a
tried and true formula that it runs the risk of
becoming formulaic. As was the previous argument
against Playstation versions of Chronicles, Gamespot's
most recent review stays firmly within the lines
of acceptable impartial criticism. Gamespot UK's
review here
|