CiRCLE STUDIO
TO USE RENDERWARE TECH
Copyright 2004 www.tombraiderchronicles.com
[ February 17th 2004 ]
New videogame
development outfit Circle Studio, founded by Jeremy
Heath-Smith and his brother Adrian, announces
the use of Criterion Software’s RenderWare technology
for the development of two games headed for the
current generation of consoles, PS2 and Xbox.
It has chosen RenderWare in order to optimize
the team’s efficiency in the delivery of the new
titles and enable them to focus on the creative
elements within the games that will differentiate
them within the market.
Using
their own bespoke tools in conjunction with RenderWare,
Circle will work closely with the renowned RenderWare
technical and support teams to ensure a streamlined
development process. Managing Director Jeremy
Heath-Smith comments, "The industry is not about
technology any more - it’s about creativity. Our
philosophy as a developer is to concentrate on
creativity, gameplay and content - the elements
that truly add value to individual titles and
ultimately the industry as a whole as higher quality
games are delivered to market."
He continues,
"In order to achieve this we cannot afford to
continually chase technology and reinvent the
wheel for every game or format we work on. Outsourcing
technology to Criterion, who have spent hundreds
of man-years of R&D on generating the very best
core technology, means we immediately have a robust
framework in place on which we can engineer our
own technologies specifically designed to drive
the uniqueness and originality of our titles."
David
Lau-Kee, CEO, Criterion adds, "Building technologies
in-house as a point of pride is no longer commercially
sensible today, and nor will it be viable as we
move towards the next generation. Generating unique
content, delivering groundbreaking creative concepts
and gameplay, and building valuable IP are the
elements that are ultimately going to drive a
company’s value proposition. We are delighted
to be supporting Circle on their current projects."
|