EIDOS ANNOUNCES
THIEF: DEADLY SHADOWS
Copyright 2004 Eidos Press Release
[ January 22nd 2004 ]
Eidos
plc, one of the world's leading publishers and
developers of entertainment software, today announced
that Ion Storm has incorporated both first and
third person playable points of view for gamers
in the upcoming Spring 2004 release of Thief:
Deadly Shadows. The long-awaited game is the third
installment in the action stealth series originally
created by Looking Glass Studios, and it is currently
in development for the Xbox® video game system
from Microsoft and PC.
In Thief:
Deadly Shadows, gamers will be able to play in
either third person or first person perspectives,
and shift seamlessly between each on the fly.
The new third person perspective will further
immerse players into the role of Garret - the
master Thief. Sneaking through darkly lit environments,
stealing riches and ambushing unwary targets in
third person presents a new, visceral gaming experience
to the Thief franchise. Still, the tension fuelled
gameplay in classic Thief first person view is
there for returning fans of the series and newcomers
alike. Ion Storm's trademark dynamic lighting
and shadow technology manifests in Thief: Deadly
Shadows new levels of depth and tension to the
game's environments. Characters and objects cast
real shadows that effect stealth gameplay, requiring
the player to manipulate darkness and light to
create your own shadows to hide in.
"Thief's
groundbreaking gameplay laid the foundation for
the popular action stealth genre," said Matt Gorman,
Brand Manager at Eidos. "Thief: Deadly Shadows
revisits these roots and broadens its gameplay
with the addition of the cinematic third person
perspective and Ion Storm's dynamic lighting and
shadow technology."
In Thief:
Deadly Shadows, gamers once again take on the
role of Garrett, a master thief. Garrett is rarely
seen, never caught and capable of breaking into
the most ingeniously secured places. Garrett steals
from the wealthy and gives to himself, making
his living in the dark and foreboding City. Preferring
to be left alone to ply his trade, prophecies
of an impending Dark Age dictate a different plan
for the thief. In Garrett's efforts to prevent
this approaching Dark Age, he has inadvertently
roused an ancient hidden evil. Without allies,
Garrett finds himself standing alone between the
City and the forces that would crush it.
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