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EIDOS PLC CEO
LAYS OUT BLEAK FUTURE
Copyright 2004 www.gamesindustry.biz
[ January 6th 2004 ]
Speaking
with the Financial Times recently in an article
about the difficulties facing European development
studios, Eidos CEO Mike McGarvey has outlined
a difficult future for small developers with only
one or two teams. "A studio of about 150 people,
split into three teams, is about the ideal size,"
McGarvey commented, "and it's hard to see how
it makes sense for the cottage industry types.
They may have more of a future in post-production
as a service-based business."
The difficulty
facing these smaller developers is down to the
increased size of teams required to make modern
games, as well as other changes to the business
model used by the industry. "Today it's all about
production management skill sets," McGarvey explained.
"You have to manage teams of 40 to 60 people,
not just four programmers and a music guy."
The FT
article in which McGarvey made his comments was
highlighting the number of European game developers
which have folded in the last twelve months. According
to the study conducted by the paper, 23 studios
shut their doors in 2003 - up from 14 in 2002,
and a mere eight in 2001.
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