LARA CROFT BRINGS
EIDOS BACK TO PROFIT
Copyright 2003 www.media.guardian.co.uk
[ September 5th 2003 ]
Eidos,
the company behind the Tomb Raider computer games
series, hopes to sustain its profitable run despite
the absence of cyberbabe Lara Croft from its repertoire
next year. The company said yesterday it had charged
back into the black this year, brushing off concerns
that delays in shipping copies of the latest Tomb
Raider instalment would hurt profits.
Eidos
reported a £17.4m pre-tax profit in the 12 months
to the end of June, against a £15.3m loss in the
previous financial year. A surge in demand in
America pushed turnover up 30% to £151.5m, with
12.5m units shipped during the year compared with
11.4m in the previous year.
Mike
McGarvey, chief executive of Eidos, expects the
company to outperform industry growth forecasts
of 10%-15% next year. He dismissed the perception
that Eidos profits are heavily reliant on the
Tomb Raider franchise. "We are not reliant on
Tomb Raider to be profitable and drive forward,"
he said. "We think we are in a strong position
to demonstrate to the market that this isn't just
a Tomb Raider company." He attributed the profit
turnaround to the strength of the company's four
key games - Tomb Raider: Angel of Darkness, Championship
Manager 4, Timesplitters 2 and Hitman 2.
Severe
delays over the release of the Lara Croft sequel
in Europe forced the company to admit 2003 sales
could fall short by 1m units. About 500,000 copies
ended up falling outside of the company's financial
year. The distribution troubles sparked a management
shake-up at Eidos and an overhaul of its software
developers.
Mr McGarvey
dismissed concerns of a dwindling appetite for
the Tomb Raider brand and expects the latest game
to achieve sales of up to 3m. The next instalment
is due for release in 2005. Among the games expected
to increase earnings in 2004 are Commandos 3:
Destination Berlin and Legacy of Kain: Defiance.
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