SUDDEN EXIT FOR
EIDOS / CORE DIRECTOR
Copyright 2003 www.tombraiderchronicles.com
[ July 16th 2003 ]
Jeremy
Heath-Smith, development director for Eidos, on
Tuesday looked to have paid for the delays to
the latest Tomb Raider game after the company
announced that he would be leaving with immediate
affect. The sudden exit of Mr Heath-Smith comes
less than a month after the computer games company
issued a profit warning, blaming the delay of
getting heroine Lara Croft to gamers' screens.
Explaining
his departure, Eidos said that now was the right
time for a handover of responsibilities. It said:
"Jeremy has overseen the development process for
seven years and the board now believes that this
is the time for change." But analysts believed
that Mr Heath-Smith was "carrying the can" for
the delays. Chris Agnew, of Goldman Sachs, said:
"He oversees the studio and had been promising
and didn't deliver, so somebody had to pay."
The eagerly
awaited sixth Tomb Raider game, Angel of Darkness,
was originally scheduled for release in November
2002. The company then set a February debut, followed
by the promise of an April unveiling, culminating
finally in the July 4 release date. The late launch
date meant that revenues from the game came too
late for the year-end of June 30, shaving what
analysts estimated to be £10m ($16m) off pre-tax
profits and triggering the profit warning. Since
its launch, there have also been some grumbles
from fans about problems in playing the action
adventure game. Mr Agnew said: "It is a difficult
game and the controls aren't what they should
have been, so some people have been disappointed."
But even
though heroine Lara can only be made to pummel
her enemies to a bloody pulp by making several
tricky console manipulations, the game is flying
out of shops and has won the accolade of being
the fastest-selling Tomb Raider game to date.
Analysts also expect it to exceed the predicted
2m units of sales during its lifetime. Some observers
welcomed what they saw would be an "injection
of fresh blood" into the company, which has historically
struggled with delays to its games, causing the
share price to undulate like Lara's famous curves.
Mr Heath-Smith,
founder of the company that developed Tomb Raider,
spent the past three years as global head of development,
joining the Eidos board in 1996 as an executive
director. He joined Eidos after his company Core
Designs was bought by CentreGold Limited, which
was in turn bought by Eidos.
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