PSYCHE BEHIND
TOMB RAIDER
Copyright 2000 www.tombraiderchronicles.com
[ November 22nd 2000 ]
Another
year, another Tomb Raider game. This time with
more polygons, which roughly translates as "rounder
*ahem* curves" but why do we do it? why do we
spend so much time with Lara? why are we so hooked,
spending hours playing the game, buying the T-shirts,
hunting for cheats, putting the posters on out
walls and the wallpapers on our desktops?
Magazines
that don't like TR or computer games, will tell
you this is because we are all 14 year old nerds,
and that's the closest we are ever going to get.
If you want to believe that, feel free. There
are plenty of Female players of TR out there.
have a look in the Forum if you don't believe
me. I think I know the real answer. Huddle real
close and ill tell you...........
Its Real.
That's as simple as it can get. Lara Croft is
real. We are shown live interviews with her at
the E3 shows, we see her strut her stuff on the
Lucozade adverts, the pictures of various models
as her, skin tight shorts and pistols drawn. Not
that I'm saying that isn't part of the charm,
as you play the puppet master, directing her around
the screen. Tomb Raider (Original) gave us enough
smattering of plot, and rode roughshod over us,
giving us novelty with a female lead, shooting
down the opposition. TR2 introduced us to Lara's
home as a training ground…. and it went from there.
The 1st
person shooter has split. We either seem to play
one of two things nowadays. Either a deathmatch,
a simple pit-your-nerves fragging, or, we go for
something with a plot. The massive success if
Half life, Homeworld, and Deus Ex: games which
immerse you in the plot line, kept you interested,
and didn't just give You a room full of 'baddies'
to kill and onwards. People don't want to read
the manual for the 4 lines of plot inside. They
want to feel drawn in, immersed in a believable
world. And that's what they get. Lara isn't Rambo;
Crocodiles will kill, boulders do crush, and you
can't just run straight into the middle of a firefight
and win. The fact that the puzzles never feel
into the trap of the 1st person shooter: 'red
door, get red key'
Tomb
Raider is believable. Not in the way that you
can see someone actually doing it, but in the
way that you can imagine it in your head as a
film. People, the punters, you, want something
you can either thrash the hell out of, or feel
immersed in. Tomb Raider Chronicles does nothing
less.
^^Heffster^^
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