RADAR HONES IN
ON CHRONICLES
Copyright 2000 www.tombraiderchronicles.com
[ November 21st 2000 ]
Almost
a week following the release of Eidos Interactive's
fifth Tomb Raider Chronicles, game fans across
the map have had heads down frantically toying
Lara Croft through four new flashback levels,
noting the graphical, architectural and mechanical
improvements Core Design's Adrian Smith boasted
prior to it's release. Feedback from gamers and
online magazines has been mixed, and one resource
not pulling any punches is Daily Radar, who do
not seem overly impressed with Chronicles. (their
review here)
Were
it not for the Tomb Raider trappings, we'd have
easily passed this game off as yet another spin-off
of a certifiable classic. As it is, the increasingly
anaemic additions and improvements to the game's
rusty engine don't do the series justice. Does
it play as well as its latest predecessor? Sure
-- but that's not saying much. In a recent interview,
a member of the design team addressed next-gen
development by stating that " it's extremely hard
to keep re-inventing the wheel." - We couldn't
agree more.
Another
point raised in the article was the concentration
by designers to improve character animation while
ignoring incidental and environmental elements
like the sky. Tomb Raider Chronicles will be perceived
differently by each camp, and some wonder whether
or not such bias against any game not using a
Quake hybrid makes for unconditional opinion.
Daily Radar has in any event set the opinion ball
rolling, and it won't be long before others roll
out theirs.
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