EIDOS INTERACTIVE
PLC UNVEILS THIEF 3
Copyright 2003 www.tombraiderchronicles.com
[ May 9th 2003 ]
Eidos
Interactive, one of the world's leading publishers
and developers of entertainment software, announces
that the next instalment in the Thief series is
currently in development for Xbox and PC. The
game is being developed by Ion Storm, creators
of the award-winning Deus Ex franchise, and is
due for release winter 2003.
"The
opportunity to create a game in the Thief universe
is a real thrill for me and the rest of the folks
at Ion Storm," says Warren Spector, studio director
at Ion Storm. "Thief pioneered the concept of
'stealth action' gameplay on the PC and was the
game that, more than any other, inspired me to
build a team to create Deus Ex. Now, Ion and the
Thief team hope to take the 'sneaker' genre to
new heights and, by developing for both console
and PC, bring it to an even larger audience than
before."
"Eidos
believes that the upcoming Thief game will establish
itself as a major brand for the company," says
Rob Dyer, president of Eidos Interactive US. "Ion
Storm possesses a firm grasp of how to create
and master the open-ended, stealth-based gameplay
that has reached such high demand in the consumer
marketplace. And it is the primary focus of franchises
like Deus Ex and Thief."
In this
chapter of Thief, you once again take on the role
of Garrett, a master thief who is rarely seen,
never caught and capable of breaking into the
most ingeniously secured places. Garrett steals
from the wealthy and gives to himself, making
his living in the dark and foreboding City. Although
Garrett would prefer to be left alone to ply his
trade, the prophecies of an impending Dark Age
dictate a different plan for the thief. In his
efforts to prevent the Dark Age, Garrett has inadvertently
roused an ancient, hidden evil. He finds himself
without allies, standing alone between the City
and the forces that would crush it.
Playing
as Garrett, you must use your skills to sneak
throughout the City into castles, mansions, prisons,
cathedrals, dungeons, and museums, past armed
guards, hired muscle, angry thugs, hideous monsters,
and much worse. Garrett must steal the City's
oldest treasures in order to stop the darkness
foretold in the prophecies. You will have a wealth
of thieves' tools at your disposal, including
lock picks, a variety of special arrows, wall
climbing gloves, and flash bombs.
An innovative
new key feature in Thief is 'body awareness',
which gives you the ability to see your hands
and feet while climbing walls, leaning over ledges,
and picking locks. Working hand-in-hand with body
awareness is Ion Storm's dynamic lighting system,
Garrett can manipulate the light and shadows in
real-time to his own advantage, creating entirely
new stealth opportunities.
"The
Thief team is poised to deliver an incredible
action stealth game, featuring realistic sneaking
and stealing. We want the player to feel like
a real thief," said Randy Smith, project director
at Ion Storm. "The game is accessible on both
platforms yet sophisticated in its depth, enabling
a lifetime of gameplay to explore and master.
The internally developed technology that powers
Thief puts control and direction of the action
in the player's hands."
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