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PLAYSTATION 2
EUROPEAN NETWORK GAMES
Copyright 2002 Sony Entertainment Corp Press Release
[ November 1st 2002 ]
Sony
Computer Entertainment Europe today announced
that PlayStation 2 broadband network gaming will
be launched in the Spring of 2003, beginning with
the UK. This will be followed by a phased rollout
into Germany, France, Spain, Australia other SCEE
territories throughout 2003.
The SCEE
announcement follows the highly successful launch
of PlayStation 2 online gaming earlier this year
in North America and Japan. In both regions, PlayStation
2 has become the leading online console gaming
platform. In North America, SOCOM: US Navy Seals,
the first online console game with voice communication
between players, and Electronic Arts' Madden NFL
2003, have become instant online hits with thousands
of regular players taking part. In Japan, there
are already over 100,000 PlayStation 2 Computer
Entertainment Systems connected to the network.
Key components
of the new PlayStation 2 network gaming experience
from SCEE are:
A Broadband
Gaming Pack which includes a PlayStation 2 Ethernet
Network Adaptor, an online game and a start-up
disc featuring demos of upcoming online games
This pack will be sold at the same price as a
regular PlayStation 2 game through selected retail
and B2C channels, and will enable PlayStation
2 owners to access online multiplayer games through
a participating Broadband network.
From
Spring 2003 going forward, an exciting range of
network enhanced games will be launched. These
will be available through selected retail and
B2C channels and will include SOCOM: US Navy Seals,
Hardware: Online Arena, Destruction Derby Online
Arena, Twisted Metal Online, Frequency 2, My Street,
ATV Offroad, This is Football 2004 and World Rally
Championship Online from Sony Computer Entertainment
studios.
A completely
new PlayStation 2 version of Everquest, the world's
most successful on line game, from Sony Online
Entertainment.
An exciting
range of network enhanced games from key SCEE
partner publishers such as Capcom, Electronic
Arts, Activision, Take 2 and Eidos.
A highly
diverse network platform that enables content
companies, games publishers and ISPs to provide
gamers with the broadest selection of new online
experiences and entertainment. The network will
not be constrained by any one company acting as
a gatekeeper of the content or the consumer.
Commenting
on SCEE's plans for the launch of network gaming,
Chris Deering, President of SCEE said: "PlayStation
2 owners with broadband Internet access will be
able to purchase a Network Adaptor and immediately
start playing a great selection of multiplayer
games online. It will be simple to set up, exciting
to play and affordable. Our philosophy is to have
a very diverse and inclusive platform that will
enable content companies, games publishers and
ISP portals to provide consumers with the broadest
selection of new online experiences and entertainment
from a variety of sources."
The existence
of a secure online environment is a crucial long-term
consideration for gamers and content providers
alike. The PlayStation 2 network will benefit
from the proprietary Dynamic Network Authentication
System (DNAS) that will offer a secure environment
for business partners and consumers.
David
Reeves, EVP of Marketing and Sales at SCEE said:
"I have no doubt that the line-up of innovative
network enhanced PlayStation games from Sony Computer
Entertainment studios and from our publishing
partners, when coupled with the simplicity and
affordability of our network gaming pack , will
accelerate broadband adoption in Europe and provide
a catalyst for rapid expansion of the total gaming
market."
The PlayStation
2 network gaming experiences will be accessible
through a wide range of broadband network partners
and will be available through both cable and ADSL
connections. Consumer trials will commence in
the UK before the end of 2002 with network partners.
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