GALLEON PREPARES
TO SET SAIL THIS YEAR
Copyright 2002 www.eurogamer.net
[ August 19th 2002 ]
Once
upon a time, Tomb Raider designers Toby Gard and
Paul Douglas left Core to form their own company,
which they called Confounding Factor. There they
would craft a groundbreaking new third person
action-adventure game named Galleon, which would
feature all manner of swashbuckling as you took
control of a buccaneer by the name of Rhama and
guided him around shipwrecks and islands in his
clipper the Endeavour. A wide variety of fluid
animations were promised for your character, as
well as a unique sword fighting system and glorious
3D graphics.
Way back
in those days of yore a few (blatantly pre-rendered)
"screenshots" appeared in the print media, amidst
much touting of "world exclusive" previews which
were obviously based on little more than a few
beers with the developers and a couple of pieces
of concept art, but otherwise all was eerily quiet.
Years came and years went, and Core pumped out
half a dozen more Tomb Raider games on a variety
of platforms, with each new installment proving
less inspiring than the last and yet somehow still
managing to sell shedloads of copies. Meanwhile
Westwood made their own swashbuckling action-adventure
game, the flawed Pirates: The Legend of Black
Kat. And yet there was seldom any news of Galleon.
It was almost as if the ship had floundered, lost
at sea.
Anyway,
by a strange quirk of fate it appears that Galleon
may actually come ashore in Europe this year,
with a December release for the Xbox and GameCube
currently on the cards. And to prove that the
game isn't just a figment of someone's over-active
imagination, UK publisher Virgin Interactive has
produced a new batch of screenshots taken from
the GameCube version. The years haven't exactly
been kind on the game, and it's hard to say whether
the angular look of the characters and locations
is a stylistic decision or merely engine limitations,
but either way it does have a unique feel to it
which isn't entirely displeasing to the eye. Whether
the gameplay can live up to the many long years
of expectation remains to be seen...
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