LSO TO SCORE ANGEL
OF DARKNESS MUSIC
Copyright 2002 www.tombraiderchronicles.com
[ July 23rd 2002 ]
Lara
Croft has long been pulling the heartstrings of
video gamers across the world. Yesterday she was
pulling other strings as she conducted the London
Symphony Orchestra in the recording of the soundtrack
for her new video game, Lara Croft Tomb Raider:
The Angel of Darkness, to be released in November
this year.
Arguably
the sexiest real life Lara to date, Jill de Jong
brought inspiration to 82 members of the LSO as
they played the score of the new game. Peter Connelly
and Martin Iveson of Core Design - the game's
developers - crafted the music over three months
to convey the darkly beautiful feel of the new
game and continue Eidos' commitment to the highest
production values.
"To bring
together one of the world's most famous heroines
and one of the world's best orchestras in such
a famous setting as the Abbey Road studios has
been incredible," says Peter Connelly.
The Lara
Croft Tomb Raider: The Angel of Darkness video
game will be released on PlayStation 2 and PC
by Eidos Interactive in November. Fans of the
world's most famous cyber-babe have something
to get really excited about - she can now be seen
in 100 times more detail! The new Lara is made
up of over 5,000 polygons as opposed to just 500
in previous games.
In Lara
Croft Tomb Raider: The Angel of Darkness, Lara
is both the hunter and the hunted. As a result
she will have to show a new, darker side to herself
and has to travel to some nightmarish places.
She will also find herself in situations where
choices are no longer obvious as the traditional
demarcations of good and evil become blurred and
the game takes on a new moral dimension.
Lara
will face more evolved characters and situations
and must traverse an intricately detailed world
which takes her from the back streets of Paris
to darkest Prague in her struggle to clear her
name and get revenge on her former mentor's killers.
To date over 28 million copies of the Tomb Raider
games have been sold worldwide.
Peter
Connelly - musician, sound designer at Core
Design. Age: 29 - Has worked in the video games
industry for seven years. Classically trained
on the cello, guitar and piano at school, he went
on to do an OND and HND in Music Technology. He
names John Williams and Danny Elfman as exceptional
soundtrack composers who have influenced his work.
The Lara
Croft Tomb Raider: The Angel of Darkness soundtrack
is the first time he's composed to the rules of
an orchestra - instrument note ranges and number
of players in each instrument group. He selected
the oboe, core anglais, harp and flute to represent
Lara.
Martin
Iveson - musician, sound designer at Core
Design. Age: 28 - Is keen on all types of music
from jazz to good underground house. He cites
Schostokovich, Stravinsky, John Frizzell and John
Williams as influencers for the soundtrack. Outside
of work he has a record label (www.mantis-recordings.com)
and also enjoys dj'ing around the UK and Europe.
Peter
Wraight - external musician - Is used to working
with big band scores and supported the Core team
with his full understanding of orchestral arrangement.
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