COMPUTER AND VIDEO
GAMES ON FILM
Copyright 2002 www.guardianunlimited.co.uk
[ July 9th 2002 ]
When
a conspicuously padded Angelina Jolie helped the
mega-budgeted Lara Croft: Tomb Raider earn l31m,
the entertainment press noted that the curse of
the video game adaptation - whose silicon-chip-to-cinema
victims include Final Fantasy, Wing Commander,
and Super Mario Bros - had finally been broken.
Yet the
supposed curse had been disproved back in 1995,
when Mortal Kombat, a popular martial arts game
turned into a low budget martial arts movie, earned
$150m worldwide and spawned three sequels and
an animated TV series. Mortal Kombat remained
the industry's sole crossover success until Lara,
a virtual sex siren whose fame far transcended
the gaming world. Now Mortal Kombat's British
director Paul Anderson, and his longtime producing
partner Jeremy Bolt, are out to show that videogame
adaptations can work consistently, without massive
production budgets and without Hollywood studio
front money.
Their
new film Resident Evil, based on Capcom's immensely
popular zombie-killing games, is likely to make
their point. When this action-horror movie debuted
in the US, it had the largest-ever opening weekend
for a European-financed film, and its global earnings
($70m so far, off a $35m budget) have ensured
that a sequel is in the works. Where the movie
didn't succeed, though, was with the critics,
a detail that didn't faze Anderson, who says he
hasn't read his notices since his first collaboration
with Bolt, the car-theft drama Shopping, opened
to controversy in 1994. Yet the critical response
clearly vexes Bolt. "I wonder if some critics
have ever played a videogame in their lives,"
he says, his voice rising. "If they don't like
horror to begin with, perhaps they shouldn't be
reviewing a horror film."
Or perhaps
success is the best revenge. Resident Evil's opening
weekend sparked a game-buying frenzy among US
studios, which have snapped up the rights to new
hit titles like Grand Theft Auto, Max Payne, and
Silent Hill. The zombie movie genre, dormant since
the mid-1980s, is also undergoing a revival: House
of the Dead (itself based on a video and arcade
game) is due next year, and there is talk of remakes
for I Am Legend, and Dawn of the Dead (one of
the gory George Romero movies that influenced
the creators of the Resident Evil games.)
Even
so, game-players who've been burned by some truly
dreadful film adaptations of their favorite games
remain wary, says Andy McNamara, editor in chief
of Game Informer magazine, which reviews games
and technology. "In general, players are far more
forgiving in the game environment of a bad story,
bad dialogue, and bad acting than when watching
a movie," he says. Though some Resident Evil fans
complained that the movie wasn't as relentlessly
gruesome as the game, the game's enduring popularity
(five years and five versions, an eternity in
the gaming industry) make it a surer bet for a
movie franchise, he says.
Bolt
and Anderson both concede that the film is inspired
by the game, a prequel to its story of industrial
bioterrorism, and not a straight adaptation. "One
thing Paul learned from making Mortal Kombat is
that you've got to be fairly loyal to the game,
but you've got to give fans something more." Of
the relative lack of blood and guts, Anderson
says, "I loved those zombie movies of the 70s
and 80s, the Romero and Lucio Fulci movies, but
I doubt you could show what they showed and get
away with it now." He cites Ridley Scott's Alien
and James Cameron's Aliens as an influence on
Resident Evil. "Genuine horror can be evoked by
something as simple as someone walking down a
darkened corridor," he says. To that end, Resident
Evil's special effects, while elaborate, are meant
to be mostly unobtrusive: a pack of zombie dogs
are not puppets but the real thing, and the creepy,
looming sets are not CGI but unfinished Berlin
underground stations.
Another
nod to Alien, and to fans of video games, is a
heroine who is the strong, brave, gorgeous, gun-wielding
type: Milla Jovovich, who fights human, canine,
and other - all the while wearing a cocktail frock.
To Anderson, she's an ideal movie protagonist.
(And an ideal companion; the couple now live together
in Los Angeles.) "When you play the Resident Evil
games, you have a choice of which characters to
play, and I guarantee you that 95% of people who
play choose the girl first," he says. When Anderson
has pitched past projects with female leads, he
found that studio heads rejected him with the
canard, "'Female-led action movies don't work;
the primary audience is young guys and they'll
feel emasculated.' It's bullshit. Video game makers
have known this for years, TV has known it, and
finally film is figuring it out."
In her
various forms, the action femme - once considered
the sole property of Sigourney Weaver - has conquered
her doubters in Hollywood. Angelina Jolie will
star in a Lara Croft sequel, and a Charlie's Angels
sequel is in the works. As soon as Milla Jovovich
signs on for Resident Evil 2, Alice will return
as well. In the meantime, Bolt and Anderson, who
began their collaboration with Shopping and Event
Horizon, are juggling what sounds like a complicated
schedule of upcoming projects. Anderson has longed
to remake the Roger Corman car chase movie Death
Race 2000 and has submitted a script to Paramount
(Tom Cruise is said to be involved), while Bolt
is planning productions of a serial killer thriller
called Birdman, by the British crime writer Mo
Hayder. Their company, Impact Pictures, is negotiating
to buy more videogame titles. Obviously Paul can't
direct them all, we have to see what he can do
next.
What's
not likely to happen next is a repeat of their
experience with Soldier, the would-be Warner Bros.
blockbuster that cast Kurt Russell (pay cheque:
$20m) as a futuristic, monosyllabic warrior. Made
in Hollywood, with Anderson behind the lens and
Bolt as one of a slew of producers, Soldier flopped
badly in the US and went straight to video in
the UK. Clashes with the studio and lack of control
over the film's marketing dimmed their hopes of
working in Hollywood again. Resident Evil was
financed entirely out of Europe, by Germany's
Constantin and Britain's New Legacy. Sony Screen
Gems acquired the movie only when it was halfway
through preproduction. The issue of creative control
came up only at the start, when the videogame's
makers, Capcom, approved Anderson's script and
hired him. (Ironically, Capcom had originally
hired Romero, whose movies had inspired the game,
to write and direct, but they rejected his action
and gore-heavy screenplays.)
That
settled, Anderson and Bolt set about hiring whoever
they wanted to - including some of their family
and friends. Bolt's sister, Anna, learned to scuba
dive in order to portray one of the eeriest undead
creatures, a drowned research scientist who revives,
horribly, under the effects of the zombie-virus,
and the producer himself volunteered to play three
different zombie-extras, even shaving his head
for one of his death scenes. Bolt's friend from
Bristol University, actor Jason Isaacs, who has
appeared in all of Anderson's films (and usually
died spectacular deaths in them) took a day off
his work on an upcoming Jackie Chan movie to make
a free cameo appearance. "We enjoy killing Jason
in all our films," Anderson says gleefully. "He
does the narration at the beginning, and he plays
an evil doctor. You can practically hear him snapping
the rubber gloves on."
In addition
to the question of what to do next, Anderson is
also faced with sometimes having to distinguish
himself from his "rival," the American director
Paul Thomas Anderson, who made Boogie Nights and
Magnolia. Though the two have never met, they've
been locked in a strange race to claim their shared
name: the Briton made his directing debut first,
thus claiming Paul Anderson with the US directors'
guild, but the American had registered the same
name at the writers' guild. Now neither will yield
and both must add their initials when they write
and direct. "We blame the other Paul Anderson,
the pretentious Paul Anderson, for this ludicrous
business of our Paul now having to add 'WS',"
says Bolt. Anderson is keen for a fight, if necessary,
to settle the matter: "I know I can beat him.
I have gotten catalogs and magazines meant for
him, and he wears very camp, gay clothes. And
he looks very small as well."
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