THE SIMON WEST
INTERVIEW
Copyright 2000 www.tombraiderchronicles.com
[ October 28th 2000 ]
Were
you a fan of the game before you came on board
the production? I don't have much time to
play video games, but TOMB RAIDER is definitely
the best one I've played. I find that it's both
intelligent, creative and incredibly fun.
What
has been the biggest revelation about working
with Angelina Jolie? I think the biggest revelation
is when one considers how talented an actress
Angelina is in all areas of her craft. She trained
very hard for this role and she physically embodies
the character so well, sometimes you forget that
she's not Lara Croft. Even her accent and her
mannerisms as Lara are perfect. I've never seen
anything like it.
Will
the character maintain her British sensibility?
Yes. In fact, that's what attracted me to the
film. I don't' want to portray England in a cliché'd
manner. I am focusing on Lara's character and
her whole world as very fresh, stylish and cool.
The film uses the historic and polished character
of England combined with cutting-edge, innovative
technology.
How
realistic will the film be? We are shooting
in various exotic locations so the film is going
to feel realistic. However, the movie also relies
on the fantasy-element. The audience will see
a realistic world mixed with fantastic possibilities.
How
were the locations in the film decided? In
considering locations, I wanted TOMB RAIDER to
be different. Audiences are so used to seeing
Egypt and Greece in this genre. I wanted to be
more adventurous so I chose Iceland and Cambodia.
These countries provide environments rarely seen
in action films.
What
do you think will surprise people the most after
they have seen the film? It's hard to say
because there are so many elements that will surprise
the audience. I think that the film's scale, the
complexity of the plot, and how involving the
characters are will all be surprising to people.
Are
there any previous films or genre materials that
have influenced your work on this film? The
classic quest movies and big epics have always
been inspirational to me. I would say in particular,
"Dr. Zhivago," "Lawrence of Arabia," and "The
Conformist."
What
is the most challenging aspect of the action sequences
for you? Coming up with new and interesting
ways of surprising the audience with different
styles of action they haven't seen before. This
is hard on both a creative and technical level.
Knowing
how important music is to you, do you know who
the composer of the film will be? Will "Lara's
Theme" from the game be incorporated into the
theme? I plan on relying upon many music-sources,
not just having a single composer for the film.
I will also be creating entirely new music and
not borrowing from the game.
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