EIDOS PLC ANNOUNCES
DX2 INVISIBLE WAR
Copyright 2002 www.tombraiderchronicles.com /
Eidos Plc
[ May 21st 2002 ]
Eidos
Interactive, a leading developer and publisher
of interactive entertainment, today announced
that DX2: Invisible War is currently in development
for the Xbox game console, PC and PlayStation
2 computer entertainment system. This follow-up
release to Deus Ex, the multi-award-winning first-person
action/adventure, is being developed by Ion Storm,
creators of the original game, and is slated to
arrive in stores in 2003.
"Deus
Ex is widely regarded as one of the greatest games
ever," said Mike McGarvey, CEO of Eidos. "We are
supremely confident that Warren and his team at
Ion Storm will yet again set the standard by which
other games are judged." Warren Spector, Executive
Producer of DX2 sayd, "The goal of a game like
DX2 is to offer players free-form gameplay experiences
where they control their virtual destinies. We’re
going to provide the great storyline and rich,
varied, player-controlled experience expected
of a Deus Ex game, but this time we’re pushing
the bar even higher in terms of graphics, AI,
physics, sound and accessibility. DX2 Project
Director, Harvey Smith and his team want to take
immersive simulations as far beyond Deus Ex as
Deus Ex was beyond its predecessors. Gamers have
a lot to look forward to."
In DX2
players create a compelling alter ego through
the selection of futuristic bio-tech modifications,
powerful weapons and hundreds of useful objects.
As in the revolutionary Deus Ex game, character
choices, weapons and object use work in combination
with a richly interactive world to give players
freedom to solve game problems the way they want
to, rather than the way the designers want them
to. Gamers can fight, sneak, talk or hack your
way past any problem encountered and every situation
can be dealt with in a variety of ways.
That
freedom to choose a play style set Deus Ex apart
from other games and DX2 takes the idea further.
DX2 features a more powerful physics system, startlingly
believable AI, dramatically enhanced character
modeling and animation, a groundbreaking sound
propagation system and state-of-the art lighting
and graphics. When working together, all the features
create a real-world experience unprecedented in
gaming.
The original
Deus Ex received over 35 Game of the Year accolades
from numerous industry and fan publications, including
Game of the Year from PC Gamer Magazine, Best
PC Game of 2000 by the British Academy of Film
& Television Arts (BAFTA), PC Action/Adventure
Game of the Year and PC Innovation in Computer
Gaming from The Academy of Interactive Arts and
Science and more.
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