Copyright 2002 www.tombraiderchronicles.com / Eidos Plc

[ May 21st 2002 ]

Eidos Interactive, a leading developer and publisher of interactive entertainment, today announced that DX2: Invisible War is currently in development for the Xbox game console, PC and PlayStation 2 computer entertainment system. This follow-up release to Deus Ex, the multi-award-winning first-person action/adventure, is being developed by Ion Storm, creators of the original game, and is slated to arrive in stores in 2003.

"Deus Ex is widely regarded as one of the greatest games ever," said Mike McGarvey, CEO of Eidos. "We are supremely confident that Warren and his team at Ion Storm will yet again set the standard by which other games are judged." Warren Spector, Executive Producer of DX2 sayd, "The goal of a game like DX2 is to offer players free-form gameplay experiences where they control their virtual destinies. We’re going to provide the great storyline and rich, varied, player-controlled experience expected of a Deus Ex game, but this time we’re pushing the bar even higher in terms of graphics, AI, physics, sound and accessibility. DX2 Project Director, Harvey Smith and his team want to take immersive simulations as far beyond Deus Ex as Deus Ex was beyond its predecessors. Gamers have a lot to look forward to."

In DX2 players create a compelling alter ego through the selection of futuristic bio-tech modifications, powerful weapons and hundreds of useful objects. As in the revolutionary Deus Ex game, character choices, weapons and object use work in combination with a richly interactive world to give players freedom to solve game problems the way they want to, rather than the way the designers want them to. Gamers can fight, sneak, talk or hack your way past any problem encountered and every situation can be dealt with in a variety of ways.

That freedom to choose a play style set Deus Ex apart from other games and DX2 takes the idea further. DX2 features a more powerful physics system, startlingly believable AI, dramatically enhanced character modeling and animation, a groundbreaking sound propagation system and state-of-the art lighting and graphics. When working together, all the features create a real-world experience unprecedented in gaming.

The original Deus Ex received over 35 Game of the Year accolades from numerous industry and fan publications, including Game of the Year from PC Gamer Magazine, Best PC Game of 2000 by the British Academy of Film & Television Arts (BAFTA), PC Action/Adventure Game of the Year and PC Innovation in Computer Gaming from The Academy of Interactive Arts and Science and more.

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