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IBLAST GOES GUNNING
FOR WIRELESS GAMES
Copyright 2002 Business Wire
[ May 17th 2002 ]
iBlast,
the nation's largest datacasting network, will
give gamers another reason to celebrate the dog
days of summer: iBlast Games. The new service
will be previewed at the upcoming E3 conference
in Los Angeles and is scheduled to debut this
summer. Blast Games offers subscribers a way to
receive hundreds of games, trailers, demos, patches/fixes/updates
and more - over the air, for immediate use, without
the Internet.
Capable
of delivering up to ten gigabytes of game content
per day, iBlast Games will be available in selected
cities nationwide following its launch in Los
Angeles. For PC gamers, iBlast Games represents
a high-tech solution to some very real hurdles.
With most games now larger than 100 Megabytes,
reliable Internet distribution of titles is a
major challenge for publishers and users.
Using
the powerful transmitters of digital television
stations, iBlast Games will instead send entire
games and game-related content into the home wirelessly,
requiring only a small antenna and a receiver.
Since content is delivered directly and in its
entirety to their PCs before they use it, subscribers
will avoid spending time downloading trailers
and demos, as well as full games, online.
iBlast
Games is being launched in partnership with leading
computer game producers, media providers, and
technology leaders including CNET Network's GameSpot,
Eidos, Gigex, The Groove Alliance, Monkeybyte.com,
Trymedia Systems and Wild Tangent. iBlast aims
to aid the game publishing community and help
shape the game business through multiple distribution
windows. Initial titles will include BMX Pro Racing,
Sony's A Knight's Tale, Speedway, SabreWing 2,
Golf Challenge, Checkers, Tank Wars, Skyracer
Impulse, Alien X, Galactic Patrol, Distant Suns,
Alien DNA and dozens more.
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