XBOX CO-CREATORS
GO BACK RISKY GAMES
Copyright 2002 www.eastsidejournal.com
[ May 10th 2002 ]
Like
fighters in a video game, Kevin Bachus and Seamus
Blackley - two gamers who co-invented and sold
Microsoft Corp. on the Xbox console - plan to
kick some serious behind with a new type of game
development company they have formed. The company,
Capital Entertainment Group Inc., is working to
raise $45 million to $50 million in venture capital.
With the money, the firm will not only find but
fund the creation of what could be the next Tomb
Raider or The Sims - cutting-edge games that are
best-sellers now, but were shelved at first by
game publishers who didn't want to take a risk.
The Seattle
firm will not publish the games itself, but license
them to major game distributors such as Sega Corp.,
which Blackley said has agreed to buy Capital
Entertainment's first two titles sight-unseen.
Blackley, the flamboyant Xbox technology officer
who abruptly left Microsoft on April 22, said
yesterday that he, Bachus and fellow game industry
veterans Mark Hood and Eugene Mauro have opened
CEG, as the company will be known, to address
the way games are brought to market.
Typically,
game publishers provide small game development
firms an advance on future royalties in order
to develop a promising game, which can cost from
$2 million to $8 million or more to create. The
developers don't get paid, Blackley said, until
the advance on royalties is paid back. And, because
of the expense, game publishers aren't willing
to try their hand at anything they're not sure
will sell, leading to a repetition of game types.
Acting
as a sort of game-development "incubator" that
can pick and choose which titles it will back
- and kill projects that aren't panning out -
Blackley, CEG's vice president for development,
said the firm will provide game creators with
more money up front and take the risk out of the
process for game publishers. "As the cost of development
has risen, average revenue has not. It's become
harder and harder to take risks on a product,"
Blackley explained. That, he said, means game
publishers "have to leave unproven products on
the table." "Predictable revenue has become much
more important," said Mark Hood, CEG's vice president
for production. Hood is a 14-year veteran of Bellevue
game maker Sierra On-Line.
The commitment
to making each title a hit is a tall order that
puts CEG in competition with game publishers for
artistic talent - something larger publishers
such as Electronic Arts may not like, said Steve
Koenig, a senior analyst with NPD Techworld, a
software and hardware industry tracking firm based
in Port Washington, N.Y. Small publishers without
a lot of cash for development may welcome the
idea, Koenig added. "It may work in some cases,
but a lot of game publishers want to control and
steer the development of the game," Koenig explained.
"It's a neat concept. It will be interesting to
see how it plays out." CEG's partners say they
have the experience to pull it off - and plan
to support all formats, including games for personal
computers, Nintendo's GameCube, Xbox and the console
market leader, Sony's PlayStation 2.
Before
Microsoft, Blackley was an executive film producer
at DreamWorks SKG and a game developer -- and,
in a previous career, a physicist. Kevin Bachus,
who left Microsoft last year and is now the firm's
vice president for publishing, has 20 years in
the game industry, most recently co-inventing
and securing funding for Xbox. The company's CEO,
Eugene Mauro, founded 5-year-old Dotted Line Entertainment
Inc., a game development company. Mauro has struck
deals with a "who's who" list of major media companies
and game publishers such as Disney, Electronic
Arts, Activision and Infogrames and Activision.
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