CORE DESIGN SCORES
WITH HERDY GERDY
Copyright 2002 www.tombraiderchronicles.com
[ May 8th 2002 ]
Herdy
Gerdy is a unique blend of animated fantasy adventure
and mind-numbing puzzle-solving that takes the
player on a magical journey through beautifully
rendered landscapes in order to rescue the Acorn
of Power from a ruthless evil dictator.
Not only
did developers Core Design break new ground with
Herdy Gerdy, utilising the PS2's awesome terrain-based
capabilities, but also scored an amazing soundtrack
from original Tomb Raider composers Peter Connelly
and Martin Iveson. Both stopped by to give us
an insight into the Herdy Gerdy phenomena.
Who are
the artists responsible for scoring the music
from Herdy Gerdy ?
Peter
Connelly and Martin Iveson. Martin has worked
at Core Design for over eleven years and has worked
on many projects including Fighting Force, Eden,
Jaguar XJ220, Ninja, Tomb Raider and Thunderhawk
on various platforms. Peter has worked for Core
Design since 1998 and has worked on the last three
Tomb Raider installments. Prior to working for
Core, Peter has worked for several other companies
full-time and freelence.
What
were your influences when composing the soundtrack
?
We both
work for Core Design full-time and were mainly
influenced by classic cartoons, but it needed
a more organic feel. The general style of the
game gave us a lot of inspiration. Most of the
music needed to be subtle. We had a different
theme for just about every level and each theme
needed a flute melody that would work with main
theme for when Gerdy played his flute. We worked
closely with the level designers just to make
sure what we were doing was right.
Hergy
Gerdy is indeed a unique video-game. How did you
go about scoring such a unique soundtrack ?
Peter
initially wrote the title tune as a collage of
ideas for the game, but it seemed to work as a
whole, so we just kept it like it was. Peter:
"I started of with a simple melody and the rest
fell into place". The in-game music was written
with influence from each level. We would load
up a level on our PS2 dev kits, walk round and
find inspiration from this.
How were
the tracks designed, was the composition totally
in-house ?
Everything
was done in-house including FMV and Sound Effects.
We'd mess around with various sounds, lay down
some ideas then build from that.
What
hardware/software did you use ?
Hardware:
Sound/Instruments - Roland XV3080 (fully expanded),
Roland JV1080 (fully expanded), Akai S3000XL,
Korg Trinity (V3 Pro), Novation Supernova, Waldof
Microwave XT. Outboard/FX - TC Electronic M2000,
TC Electronic Fireworx, TC Electronic Finalizer,
TL Audio Valve Compressor, TL Audio Valve EQ,
Ensoniq DP/4. Mixing Console - Soundcraft GHOST
(56 Channel). Software: We used Cubase VST 5 to
write the music, Soundforge 5 to edit sounds/sound
effects, Vegas Audio to edit FMV's.
What
are you next projects ?
Our next
project is Tomb Raider - Angel of Darkness for
PS2 and PC.
Core
Design's ground-breaking animated adventure Herdy
Gerdy is now available for the Sony Playstation
2 games console and is a video-game we recommend
to all players who enjoy fast-paced, puzzle-solving,
visually stunning adventures sown together with
an amazing musical score. Click HERE for exclusive
tracks scored by Peter Connelly and Martin Iveson
along with all Herdy Gerdy related media.
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