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EIDOS INTERACTIVE
SETS SCOPE ON XBOX
Copyright 2002 www.tombraiderchronicles.com Source:
Eidos Interactive
[ May 1st 2002 ]
Eidos
Interactive, a leading developer and publisher
of interactive entertainment for the PC and console
gaming systems, today announced that Hitman 2:
Silent Assassin, the follow-up to the worldwide
best-seller Hitman: Codename 47, is currently
in development for the PlayStation®2 computer
entertainment system and the Xbox game console.
Created by Io Interactive, Hitman 2: Silent Assassin
is currently slated to arrive on store shelves
in Fall 2002.
"The
Hitman series is groundbreaking in the stealth
shooter genre," said Chip Blundell, Marketing
Director of Eidos Interactive. "The nature of
the series lends itself perfectly to the gaming
consoles. Hitman 2 places gamers in the role of
a hired gun codenamed Agent 47, and provides them
with innovative and thrilling missions that will
put the Hitman series at the top of its genre."
Hitman
2’s storyline begins in a Sicilian monastery.
Agent 47’s attempts to distance himself from his
violent past are detoured when he is discovered
by local criminal underworld and tricked into
returning to his trade. Caught in the middle of
a ring of deception, Agent 47 soon discovers that
he has been manipulated and the hunter must now
watch his back, as he has become the hunted.
"The
Hitman 2 team is building on the original Hitman
in order to develop a stylish game built from
the ground up for the advanced video game consoles,"
says Janos Flosser, Managing Director of Io Interactive.
"Hitman 2’s incredibly intensive gameplay and
in-depth character interaction makes for an incredible
third person based gaming experience."
Hitman
2 has an outstanding list of features, including:
a choice of 1st and 3rd person viewpoints; mid-mission
save options; a revised and enhanced inventory
system allowing gamers to acquire and carry weapons
and equipment from mission to mission and ending
pre-game "shopping"; a detailed ranking system;
multiple play styles allowing gamers to complete
missions with the primary target as the only casualty,
or gamers may choose to "blast-your-way-through;"
and finally, Io Interactive has implemented an
advanced level design and engine dynamics system
providing gamers with open levels and no set path
to play.
Agent
47 is armed with a massive weapons arsenal such
as knives, handguns, sniper rifles, and various
explosives. He is also given new non-lethal weapons
and pacifying gear including chloroform, poison
darts and stun guns as well as laser-aiming devices,
night vision goggles, and lock picks. Gamers will
acquire more hidden bonuses as the game progresses.
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