ANGEL OF DARKNESS
EXCLUSIVELY ON PS2
Copyright 2002 www.tombraiderchronicles.com /
Eidos Interactive Plc
[ March 22nd 2002 ]
Eidos
Interactive has announced a partnership with console
giant Sony Entertainment to keep the forthcoming
Tomb Raider series exclusively on the Playstation
2 video-game console as well as the PC, dispelling
earlier rumours of a possible Lara Croft debut
on Microsoft Corp's XBOX entertainment system.
Under
the terms of the agreement, Tomb Raider: The Angel
of Darkness and future installments of the world-renowned
Tomb Raider series will be released only on the
PlayStation2 computer entertainment system. Eidos
anticipates a Winter 2002 release for Tomb Raider:
Angel of Darkness and plans to publish the product
in North America, Europe, Japan and other corresponding
markets.
The success
of the original PlayStation and Tomb Raider are
intrinsically linked, this is reinforced by the
fact that Tomb Raider was the number one selling
franchise on PlayStation in Europe and US at just
under 17 million units," stated Mike McGarvey,
CEO of Eidos. "Considering the enormous installed
base of PlayStation 2 and the continuing strong
growth in sales, we are confident that Tomb Raider:
Angel of Darkness will be the biggest and best
game in the series to date."
The marriage
of PlayStation and Lara Croft catapulted gaming
into the mainstream market place. The release
of the original Tomb Raider in 1996, transformed
gaming via exceptional game play, impressive graphics
and the best heroine the gaming world had ever
seen. Combined with the power of the PlayStation,
it won award after award. Now in 2002 Lara Croft
and PlayStation renew their vows as Lara is set
to embark on her new series of adventures exclusively
for the PlayStation 2.
"We are
pleased that Eidos chose to continue the Tomb
Raider heritage on PlayStation as the success
of this franchise helped propel gaming to new
heights," said Andrew House, senior vice president,
Sony Computer Entertainment America, Inc. "The
combination of the pervasive nature and power
of our brand, and the fact that PlayStation 2
will be the only home entertainment system on
which one can experience Tomb Raider is a great
statement for the platform overall. As PlayStation
2 continues to break sales barriers with a ramp-up
of about three times of the original platform,
we are confident that millions of new and existing
fans will be drawn to the new adventures of Lara
Croft."
Angel
of Darkness employs a new engine built from the
ground up to fully utilize the power of PlayStation
2. Lara is now made up of over 5,000 polygons
as opposed to just 500 in previous Tomb Raider
games. She must traverse an intricately detailed
world, which takes her from the back streets of
Paris to the hellish depths of Prague.
Adrian
Smith, operations director at Core Design says,
"Our vision is to take the player somewhere dark,
a place they might not necessarily wish to go,
but a place they will have to venture if they
are to bring Lara back. Lara will have some tough
moral choices to make. It's no longer a clear-cut
case of good versus evil - this is a more complex
tale, which will ask more complex questions of
the player. It will be a new experience for people
who have played Tomb Raider in the past."
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