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Tomb Raider alpha status, no love for Nintendo Wii U

 
 
[ Jan 27 ]

Tomb Raider reaches alpha status but no love for Nintendo Wii U, at least for now.

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Delicious new Tomb Raider podcast online

 
 
[ Jan 20 ]

New Tomb Raider podcast served up by Crystal Dynamics now available online.

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Crystal Dynamics unveil worldwide treasure hunts

 
 
[ Jan 11 ]

Crystal Dynamics and Geocaching to tie knot on series of world-wide treasure hunts.

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Graham King on rebooting Tomb Raider film

 
 
[ Nov 21 ]

Producer Graham King talks to Coming Soon on rebooting the Tomb Raider films.

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GIANT Tomb Raider 15 yr anniversary artwork published

 
 
[ Nov 12 ]

Complete collection of Tomb Raider 15 art in maximum resolution dispatched by Crystal.

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GAME SAVE SYSTEM TO REMEMBER DEBRIS
Copyright 2007 www.tombraiderchronicles.com

[ December 28th 2007 ]

Among a slew of new features being stencilled into Tomb Raider Underworld by developer Crystal Dynamics is a dynamic new game-save system whereby the position of debris and enemy corpses will be recorded to file, ensuring seamless game-play for those hanging up Lara's boots in favour of a quick brew.

Tomb Raider Underworld will mark a departure from earlier Lara Croft-helmed games with the introduction of fixed debris. Once Lara has dispensed with an enemy combatant or wild animal, the remnants will remain in game, no longer disappearing after a few seconds. This new feature will also be extended to game saves for when players record their progress.

Diving back into Tomb Raider Underworld after a time-out will yield a seamless pickup from a previous save point, complete with debris from earlier kills and encounters, adding a more realistic and entertaining facet to proceedings.

Eidos will once again mobilise operations on Wednesday January 2nd following their Christmas break and we anticipate an official announcement on Tomb Raider Underworld soon after. We'll also be publishing our monster preview from our visit to Eidos in November 2007.

 

 

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