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Crystal releases new Guardian Of Light screenshots

 
 
[ Mar 12 ]
More screenshots from upcoming Summer romp showcasing action with Lara Croft.
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Lara Croft and the Guardian Of Light to be priced $15

 
 
[ Mar 11 ]
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Lara Croft and the Guardian Of Light conceptual artwork

 
 
[ Mar 05 ]
Conceptual artwork of Lara Croft from her upcoming outing in Guardian Of Light.
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Lara Croft and the Guardian Of Light screenshots online

 
 
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Guardian Of Light Twitter wallpaper now available

 
 
[ Mar 05 ]
Decorate your missive stream with a new Guardian Of Light Twitter wallpaper.
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GAME SAVE SYSTEM TO REMEMBER DEBRIS
Copyright 2007 www.tombraiderchronicles.com

[ December 28th 2007 ]

Among a slew of new features being stencilled into Tomb Raider Underworld by developer Crystal Dynamics is a dynamic new game-save system whereby the position of debris and enemy corpses will be recorded to file, ensuring seamless game-play for those hanging up Lara's boots in favour of a quick brew.

Tomb Raider Underworld will mark a departure from earlier Lara Croft-helmed games with the introduction of fixed debris. Once Lara has dispensed with an enemy combatant or wild animal, the remnants will remain in game, no longer disappearing after a few seconds. This new feature will also be extended to game saves for when players record their progress.

Diving back into Tomb Raider Underworld after a time-out will yield a seamless pickup from a previous save point, complete with debris from earlier kills and encounters, adding a more realistic and entertaining facet to proceedings.

Eidos will once again mobilise operations on Wednesday January 2nd following their Christmas break and we anticipate an official announcement on Tomb Raider Underworld soon after. We'll also be publishing our monster preview from our visit to Eidos in November 2007.


Author: Staff

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