RILEY COOPER ON TOMB RAIDER LEGEND
Copyright 2006 www.tombraiderchronicles.com

[ November 27th 2006 ]

CVG have mobilised a new interview with Riley Cooper and Matthew Guzenda, both key architects on Tomb Raider Legend. The duo from Crystal Dynamics reflect on game length, the insatiable Lara Croft, and briefly touch on the tentatively titled Tomb Raider 8.

On the marvel that is Lara Croft: "Going from The Angel Of Darkness model, she was very stylised at that point so we wanted to make her look more human. Obviously she still looks very perfect in a lot of respects, as far as dimensions go, but her proportions now are far more human.

"In AOD if you compared her to the other characters, the others were quite realistic but she stood out. Now obviously, we didn't want to make her too realistic as you run into the whole 'uncanny valley' thing when it looks too close to a human person - you start seeing odd things... But we wanted to keep her a little more realistic."

On the inevitable sequel: "Based on the feedback we got for Legend, we'll obviously focus on game length next time. I think this time around, we just wanted to get the game right. We spent a lot of time redoing areas we'd already done. We could have made more areas, but we wanted to make sure the game was good."

Collect the full interview with Riley Cooper and Matthew Guzenda by floating your mouse over the following orange hyperlink and depressing the left-mouse button.

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