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Tomb Raider alpha status, no love for Nintendo Wii U

 
 
[ Jan 27 ]

Tomb Raider reaches alpha status but no love for Nintendo Wii U, at least for now.

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Delicious new Tomb Raider podcast online

 
 
[ Jan 20 ]

New Tomb Raider podcast served up by Crystal Dynamics now available online.

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Crystal Dynamics unveil worldwide treasure hunts

 
 
[ Jan 11 ]

Crystal Dynamics and Geocaching to tie knot on series of world-wide treasure hunts.

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Graham King on rebooting Tomb Raider film

 
 
[ Nov 21 ]

Producer Graham King talks to Coming Soon on rebooting the Tomb Raider films.

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GIANT Tomb Raider 15 yr anniversary artwork published

 
 
[ Nov 12 ]

Complete collection of Tomb Raider 15 art in maximum resolution dispatched by Crystal.

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CORE DESIGN'S SMART BOMB GOOD TO GO
Copyright 2005 www.tombraiderchronicles.com

[ May 3rd 2005 ]

Eidos has announced Smart Bomb for the Sony PSP has gone gold and will make its commercial debut in stores across North American May 10 2005. Developed by Derbyshire-based studio Core Design, Smart Bomb delivers a tense game-play experience as players are faced with a series of fast paced, challenging 3D puzzles based around diffusing sophisticated AI bombs.

Gamers are faced with a series of bomb modules split into tiers and each tier must be disabled to unlock the next. As a tier is disabled the player moves closer to the detonator at the core of the bomb which must be deactivated before moving onto a new challenge.

Single player action includes story, arcade and challenge modes while multiplayer mode challenges four players in a series of head to head gaming action.

 

Copyright © Tomb Raider Chronicles, All Rights Reserved, 2012
Copyright © Square Enix Ltd. Lara Croft and Tomb Raider and trademarks of Square Enix Ltd. All Rights Reserved