The Angel Of Darkness Game Guide
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Lara Croft Tomb Raider: The Angel Of Darkness
 

 

... Introduction

01 ... Parisian Backstreets (Training Level)
02 ... Derelict Apartment
03 ... Industrial Rooftops
04 ... Margot Carvier’s Apartment
05 ... Parisian Ghetto (Part One)
06 ... Café Metro
07 ... Graveyard
08 ... Bouchard’s Hideout
09 ... Rennes’ Pawnshop

10 ... Louvre Storm Drain
11 ... Louvre Galleries
12 ... Archeological Dig
13 ... Tomb Of The Ancients (Part One)
14 ... Hall Of Seasons
15 ... ... The Breath of Hades
16 ... ... The Sanctuary Of The Flame
17 ... ... Wrath Of The Beast
18 ... ... Neptune’s Hall

19 ... Tomb Of Ancients (Part Two)
20 ... Archeological Dig
21 ... Galleries Under Siege
22 ... Von Croy’s Apartment
23 ... The Monstrum Crime Scene (Part One)
24 ... Strahov Fortress
25 ... End Of The Strahov Fortress (Part One)
26 ... Bio Research Facility (Part One)
27 ... Bio Research Facility (Part Two)

28 ... Bio Research Facility (Part Three)
29 ... Bio Research Facility (Part Four)
30 ... Sanitarium
31 ... Maximum Containment Area
32 ... Aquatic Research Center
33 ... Vault Of Trophies
34 ... Boaz
35 ... The Lost Domain
36 ... Eckhardt’s lab
37 ... Eckhardt (The End)

... Need help?

 

 

 

LOUVRE STORM DRAIN
 

Lara is now in cammo pants and has a knapsack. There is a health bar to the left. Go down the long hallway straight to the room with the pouring water. Head to the left around the circle until you get to two drainpipes. To the left of the drainpipes is a vertical pipe. Climb up the vertical pipe and head around the metal ledge to a switch. Pull the switch and you will see a cut scene that stops a fan. Go back to the main floor. Go to the left to another storm drain. Go half way down and turn right. There is a small ladder. Climb up the ladder. Turn the fan blades twice. This is a power upgrade. Crawl through the opening created by the broken fan blade. Pick up an energy bar. Walk to the end and jump into the room. Turn the valve. Exit the room the same way you came in.

Head to the main room. Go to the drain pipe exactly opposite the pipe you are currently in. Go down the hallway and turn left into the open door. Follow the hallway until you get in the room with another valve Turn the valve and exit. Head back to the main room. Go back up the vertical drain pipe. Walk across the caution walkway that is under the water flow. There is a valve at the end of the walkway. Walk to the end of the metal ledge. There is a ladder that is above you. Jump up and grab the ladder. Climb onto the metal ledge. Walk to the edge and climb up the ladder. Get off onto another metal ledge. At the end of the metal ledge is a pipe that Lara will climb across to another valve. Grab the horizontal pipe and go halfway across. Drop onto the caution walkway and head toward the small hallway. There is ammo in this hallway. Return to the main floor.

Dive into the pool of water. Go straight down turn left, then right and then up. There should be a yellow fence. Swim to the rear of the fence and climb onto the metal ledge. Walk down slowly until Lara says “I can climb on that.” There is a horizontal metal pipe above you. Grab it and shimmy across to the caution walkway. Walk to the left and turn the valve. Return to the caution walkway and go completely across to a broken metal ledge. Climb up that ledge. Walk across the ledge until Lara says “I can jump across that one.” Jump across and turn valve. Jump back across and see a drain pipe to your left. Climb under the broken fencing. Walk to the end and slide down to the main floor. You will come out by the broken fan. Head back to the main room.

Go up the vertical drainpipe to the ledge that is next to the drain pipe at the top where the water was initially pouring out. Walk down and climb up onto the raised drain pipe. Open gate. You will walk toward a large room. Drop down. Facing the pool of water, go to the right. Place your bomb on oil barrel and turn and jump into the water. Head to the left. There is drainpipe that you can swim into. Go straight into the drain pipe. Take the second left. Climb up the pipe. Turn left. You should now be overlooking the burning room.

Drop down onto the cement walkway. Facing the center of the room. Go right. Climb up the ladder. Go across the cement walkway. As you go down the next ladder, go about halfway and press the jump button which will make Lara do a backflip over the fire. Run toward the next fire and jump over it. Go to the blown out area of the wall. You are now in the basement of the Louvre. Go left.

 
LOUVRE GALLERIES
 

Go up the stairs. There will be a security guard. We think the Taser works the best with the security guards in the Louvre. You can fight them, though, or shoot them. After the first security guard is gone, another will appear at the top of the stairs.

Laser Room 1. Follow the pathway to your first Laser room. Jump onto the first box. Turn to the left. There is a large med kit on a ledge. Face the length of the room and jump from the ledge to the area with the three boxes. Jump to the middle box. When the moving lasers are down, jump across to the next middle box. Walk to the edge of the box and the next set of lasers will turn on. This is another timed jump. Jump to the next box. Hang on the right side of the next box and shimmy around the lasers. Climb up and jump to the box on the right hand side. Jump through the break in the lasers.

Laser Room 2. Crawl under the first crossed lasers. Stand sideways and do a side jump over the next set of lasers in the middle. Sneak up and grab the security guard on the right side. He drops his ID. Open the door and sneak up behind the second security guard and knock him out. Go to the small box to the right of the Mona Lisa. Then head to the center of the room. The medium box in the middle should be pushed as far toward the Mona Lisa as you can. Return to the small box. Press the button. Run back to the middle box and jump over to the ledge above the Mona Lisa. This is a timed event.

Crawl into the vents. Take a right. Go straight. Duck down and crawl to a small room Climb upon the ladder. Be careful because there is a security guard that will walk buy the vent that you are going to knock out. Exit the small room. You are on top of the Louvre. Turn to the right. Climb on top of the box and then the drain pipe. Grab the ledge and shimmy to the right. You need to hang to get under the broken metal guards. Shimmy until you get to the zip line. Climb across the zip line. Walk along the ledge and jump across to the other side. Hang off the ledge and shimmy to the left. Get onto the drain pipe and climb down to the ledge with the open window. Climb into the window and sneak up behind the guard and knock him out. He should be standing facing a brown door. He will leave a key.

Exit the window and climb back up the drainpipe and head to the left. Climb upon onto the ledge and jump across to the edge of the roof. Run down the roof toward the fenced in area. Turn the corner. There is a ladder that leads down to the ground level of the roof area. At the left end of roof is a door and inside is a crowbar. Head to the middle and up the stairs to the metal fence door. Open the door and head straight. Jump up onto the cement roof. Go across the cement roof and down to the other side. There are two doors on either end. You will pick up health in the left door. Head back to the ladder and go up.

Go through the fence door and onto the metal rectangular unit. Climb into the vent and down the ladder. At the base of the ladder turn to the right. Drop into the storeroom. Exit the storeroom and taser the security guard. Head down the hall and to the second door on the left. Taser the guard inside. Use the first security camera (the one on the far left) and look inside the office to get the key code. 14639. Exit the room and turn right. Enter the key code and enter the Carvier’s office. At her desk is a high level security pass that will get you into the excavation site. Walk around the room and you will get information about the Obscura paintings.

Exit the office and head to the last room on the left. Go to the glass doors. There is a cabinet that has three respirators. Stand in front of it and kneel down in front of it several times while pressing X. You should get all three of them. Exit and go to the hall to the left. You should have the right security pass. Go down a stairwell and exit into the museum. Head to door on the right. There is a security guard. Kill him. Run through the gallery and out the other door. You should be in Laser Room 2 now. Go straight and to the door on the right.

Follow the hallway and stairs to the Archeological Dig site. There is a security guard that will see you halfway down but you can go all the way down and avoid him even if he calls out to you. Go through the door at the bottom of the stairs. Go left and there will be a large underground room to the right. This is the entrance to the Archeological Dig site.

 
ARCHEOLOGICAL DIG
 

There are three people that you will need to taser or kill. When you enter the dig site, go to the right. A security guard will enter to your right. Taser him. Follow around to the area to the right. There are offices in the back. Go into the first office. Flip the switch in the back middle of the room. This will turn on the lights to the dig site. Exit. A guard with a gun will come out to your right. Taser or shoot him. Pick up his gun. There are large metal double doors in between the two mobile offices. This is where you turned the power on. Pull the switch and it will allow you to look at an archeological dig. It is an x-ray facility. You are looking for a symbol that looks like a stick figure with legs in a semi circle.

Exit. Go to the last office. On the printer is another symbol. There are also pictures of the symbol hanging all over. Exit the room. There is another guard to the left that you will need to shoot. Continue to the left and around the corner. Half way down there is a ladder leading into the excavation. Turn to the left and go to an area that has a ladder leading down. Stand facing the ladder and position yourself slightly back from the edge. Do a side jump onto a stone platform. From the stone platform, jump up and grab the wooden platform. Get onto the bridge and walk halfway down. Turn left. There is a button to push. It will lower the elevator. Walk to the end of the bridge, closest to the mobile offices.

Position yourself to face the wooden bridge. It is shaped like a T with the tail of the T curling around to the front of the lock puzzle. Jump into the T intersection. Go to the levers. Pull all three but far left one. Go to the front of the puzzle and pull the lever until the half moon appears. Return to the levers and pull the far left one to lock symbol in place. Repeat this until you have the half moon, the stick figure, the bullseye, and the scorpion. A cut scene will appear showing the circle above the lock opening.

Walk to the end of the wooden walkway as far as you can get away from the offices. Look to the right. Jump to the wooden platform. Turn and face toward the dig site. You will see the stone platform. Jump to the stone platform. Climb up onto the wooden ledge and onto the bridge. Drop down into the circle.

 
TOMB OF THE ANCIENTS
 

There are bats in here that will hurt you. You can shoot them.

We got stuck here but only because we are the stupidest people alive. We tried to jump down and died about a million times. In any event, you need only to climb down the wall and drop softly onto the green platform below. Turn to the right and jump to the large dark metal post jutting out above the ruined bridge. There is a hole in the wall to right. Go through the hole and drop down. You will end up at the right side of the broken bridge.

Jump across the bridge. Up at the top of the stairs are bandages and a barred hole. Walk to the end of the ruined bridge. Look to the right. There is a small cement platform that is bare. You need to jump to the platform. It is a jump and hang move. Pull up. Look to the right. You can jump to the next platform that has a gargoyle on it. Hang off the ledge and shimmy to the other side of the gargoyle. Drop down to the ledge below. Walk halfway down and hang off the edge. You should see a dark square opening below you. Climb down into the opening. Look out into the room and to your right. There is another ledge below you. Jump down onto the ledge. Turn to the right. There is another long metal or wooden piece that juts out from the wall. Jump to it and at the end pull a lever. Pulling this lever allows cement platforms to push out from the wall. Jump across the platforms until you reach the bottom. (on the third to the last platform, you will hang on the right side and drop down).

You can avoid the prowling knight and head straight for the small green lit opening. Crawl inside and pull the lever. It makes more cement platforms come out from the wall, Avoid the knight and climb onto the platform. Head up the cement platforms to reach the platform that is directly below a small square opening. There is another lever here. This lever opens the grate at the bottom. Return to the bottom of the room. Avoid the knight and drop into the grate opening.

Run down the hall and to the left is a metal door. Kick it open and gain an upgrade. Inside the room is the shot gun!!! Yeah. Continue down the hallway. You will come to another metal door. Kick it open. You are now inside a small vestibule. Go over the translucent floor and stop . Turn to the left. Pull a lever and huge metal spikes appear. This is a timed event. You have about 12 seconds to run the length of the room. Run through the darts and jump over the metal spikes. You should make it in about 9 seconds. Exit into another vestibule. Turn to the left. Check your notebook. It says the Wrathful Sentinels guard the gate herein. Or something like that. We get the shot gun out.

Note: There appears to be a room below one part of the ruined bridge but we did not get to it.

 
HALL OF SEASONS
 

You enter down a short hall that has four pictures. Above each picture is a symbol and below each picture is an open area. You need to find the four crystals to place in the correct slots. When you first enter the large circular room, you will see a knight to your right. It takes about 5 shotgun shots to kill him. Do not shoot him while he has his shield up. You can run behind him and shoot him from behind. He regenerates so try to do as much as you can while he is “dead" or simply run around to avoid him. The circle floor has four quarter circles in the middle. Each one of the quarters will lead you to a different challenge. By stepping on one of the quarters, three doors will open. Each door has a lever at the end of the hall. Pull the wrong lever and you will be dropped into the Firey Doom (TM LaraCroft709). If this happens, you need to find the room with the dumbwaiter and pull yourself up to the main level. The walkthrough will tell you at the beginning of each challenge which lever to pull.

After you have gotten all the crystals, step on any one of the quarters and run to one of the doors that will allow you to pull the lever and drop a level below. We chose step on the water symbol and drop down. Slide down into the firey doom (TM LaraCroft 709). There is a large medback at the base. Go out and turn left. Crawl under the rolling spike. Jump across and stop.

Time your run under the big crushing rock. We used a run and jump move. Be careful to run just far enough or you will get sliced by the knives/hooks. Start running forward when the knives are right in front of you. There are little knives that open up like flowers right past the knives/ hooks. You should be able to run by those. There are more knives that come out of the walls. Walk next to the wall right to the knife and wait for it to fall and then walk past it. Past those knives is a small door with dumbwaiter. Remember this as it will take you to the top floor. There is a horizontal/vertical spinning machete. Walk up to it and wait for it to be horizontal and walk underneath it. Go forward and jump across the chasm.

Walk slowly. Metal spikes will appear. Walk, zigzagging, to avoid being struck. Continue to walk and jump across a chasm. Continue to walk forward and jump across another chasm. Be careful because the tracks on the cement are for a rolling spike. Jump across another chasm. There is a door to the right. Enter and go down the stairs.

Pull the lever. Walk into the circular room. Turn to the right. There is a symbol of the wind. Turn the valve. Walk to the end of the platform where the ladder is. Take a running jump to the platform opposite you. Take the ladder that goes up. This will take you to the symbol that represents the Wrath of the Beast. Turn the valve.

Return down the ladder. Jump back across to the platform that you were on originally. Jump forward to the top part of the middle unit. Find the zip line and pull yourself across. Go left and up a ladder to the valve for the water symbol. Return on the zip line to the center unit. Hang off the ledge above the area that has a ladder and drop and grab the ladder below. Pull up and walk around to the rear of the unit by the symbol. Turn the valve. The furnace is now heated. The poles around the unit have swinging blades. Go to the right. Walk up to the blades and wait until the bottom blade swings right by you. Get to the ladder that goes down. (You actually have enough time to run around the circular opening and avoid the spinning blades altogether. You may lose a little bit of life, but not much).

There are swinging blades and rotating spikes. You need to jump over the spikes and run by the blades to the right. Keep going around and you should see a ladder that goes up. Take the ladder up and walk across the platform. Take the next ladder up. You should be a the platform you were on when you first entered the room. Go up the stairs, press the lever and wait for the door to raise. Go back up to the circle of fire.

You can go either way back to the room with the dumbwaiter. Each way has its own perils. I think the way to the left is easier. The dumbwaiter room is the one right past the horizontal/vertical spinning machete. Pull up one time and get health and shotgun shells. Return to the dumbwaiter and pull on the chain again to return to the main level. Exit and enter the circular room. Four of the sections are now pillars that raise and lower. Look for the lowest one. It is the one closest to the pile of rubble. Jump on it. Turn to the right and jump on the next one. Turn again to your right and jump. You should now be on the last and tallest pillar. Face the center circular support, grab it. Walk around until you see the flat horizontal pillar.

This was a very buggy part of the game. Lara ran around in slow motion and the loading caused the game to freeze. We could not reload the saved game at the 3d level and had to return to repeat some of our actions to get up to this spot again. My suggestion is to save often and at different spots even though you may not be in any danger because of the bugs. Cross to the second level. Knights will break out of the wall. Continue around the room to the right until you get to the stairs. Go up the stairs. At the top of the stairs is another knight.

At the top of the stairs turn right and walk to the end. Back up (be careful not to fall off). Run and jump toward the opening in the wall to the right. Grab the ledge and pull up. There is a lever there. Pull the lever. Face the wall. Alternatively, you can run around the balcony, all the way to the left. At the end of the balcony, there is a wall to the left in the dark. You can climb up and to the right to get to the ledge with the lever. Climb back down and run back to the alcove where you originally entered the 3d floor. The door at the rear of the alcove is now open.

Go through and pick up the ammo and push the wall. You will gain an upgrade in strength and a big med pack. Shoot the Knight that comes down the hall. Go back to the ledge with the lever. You should have enough strength to climb up the wall and to your right and then to your left where there is a small green stone platform.

Gather your strength. Turn Lara so that she is facing parallel to the ledge where the lever is. You want to climb the ceiling forward and to the left. At the end of the ceiling area, Lara will climb upward until you get to a small ledge to the left and a room. You must position Lara correctly or you will not have enough strength to make it to the top. Go through the door and enter the door the left. Go up the stairs. There is a cut scene. Inside this room are hooded figures. One of the figures is holding a blue light. The light switches from statue to statue. You are trying to go to the blue light. To do this, you must shoot the Spirit Boss until he is stationary. Once he is stationary, holster your weapon and run to the blue light. Our best results occurred when we stood in one place and shoot the Spirit Boss until the light eventually came to the statue closest to us. You are actually going to be grabbing one of the Obscura Paintings. Once you have the painting, run out the door where you first entered. This is the end of the Hall of Seasons level.

Note: there is ammo in the perimeter of the room with the Spirit Boss.

 
THE BREATH OF HADES
 

Breath of Hades is the symbol with three curls of wind coming from the right side of the emblem. You need to enter the far right hand door and pull the lever to open the gates. Enter the double doors and begin the Breath of Hades trial.

Turn to the right and push in the side of the wall. Go to the back of the room, pick up the items on the ground, and pull the lever. The lever will raise the wooden stantions. I can’t tell you exactly what to do to get across. Start when the hades stops blowing right in front of you. We then jumped to the second stantion directly in front. Then we jumped diagonally to another one to the right. From there we jumped to a stantion that was diagonal to our left which was directly in front of the doorway but one back. We jumped over the next stantion and onto the doorway and picked up the crystal. After you pick up the crystal, the wind stops blowing. Return by jumping on the same stantions. YMMV.

Go back up the Hall of Seasons and insert the crystal below the painting that is in the hall that you passed through when you first entered the room. Beware of the knight. You may have to shoot him a few times to keep him away from you.

 
SANCTUARY OF THE FLAME
 

Enter the far right hand room and pull lever. Enter the room. This is fairly easy puzzle but can require careful positioning. You need to jump from the blocks to the other side to get your crystal. There are fire bombs and they may hurt you but they won’t kill you. Move quickly but not too fast. As you jump, some of the platforms will disappear over time so want to make sure that you have moved to a sextagonal block that does not drop into the fire below.

Walk to the edge to your left and forward until you are on the later most part of the sextagonal poles that are facing the door opposite of you (press your walk button and Lara will not fall off). Jump forward, to the right, and to the left again. Jump to the middle block (the other two fall away). Make a small run and jump to the set of 4 blocks. The back two will fall away. Jump to the base of the stairs. Run up and get the crystal. When you turn around, you will see that most of the blocks have disappeared. Instead, you must jump to floating platforms. We went about halfway down the stairs (three steps from the bottom) and jumped to the block in front of us. Turn to the right and jump to the lower floating platform.

Jump up and grab the platform above you. Jump to the platform in front of you. Then jump to the left below you. More floating platforms will appear and lead a path to the exit door (the door that you used to enter the Sanctuary of the Flame). At the end of the path of floating platforms, look to your right. Another floating platform appears. Do a stand and jump to the platform. Look to the right again and two more floating platforms appear. You should now be on the far right side of the room.

Move to the back of the set of two platforms and position Lara to face forward so she is directly in front of the three blocks. Jump to the set of three blocks. Jump again to the base of the blocks that lead up to the exit door. Return to the main hall and insert your crystal.

 
WRATH OF THE BEAST
 

Wrath of the Beast (symbol of something - can't really say) As with all of the Hall of Season puzzles, this requires timing. Some of the stone pillars will give away when you jump on them. We then stepped on the quarter opposite of the first one we stepped on. Go to the center door and pull lever.

Jump to the left onto the gray/green coloured blocks. Jump to the left again. Go straight and jump forward. The edge of the floor will give away. Turn to the right and walk to the end. Jump quickly forward and grab the edge of the ledge. Pull yourself up and hug the wall, walking along the thin ledge which will come out on a larger portion of the floor. The portion of the floor that is connected to the wall will not give way. Walk on it to the edge but do not go on the block that is slightly below you. Face into the cavern.

This is a difficult move (or at least it was for us) because it required us to move without pausing as the floor beings to give way suddenly. Run and jump to the block that is lit and is golden in colour. Press X to grab the ledge. You must grab the ledge with both hands or the floor behind you will knock you off the ledge. Pull up, do an immediate side jump to the right. Turn to the right. You will have a small amount of time here to position Lara close to the left wall, walk or run forward and then jump across.

Turn right and move quickly forward. You will have a safe area at the end of the ledge. Jump across to another part of the floor in front of you and move quickly forward again (via running and climbing). The ledge will fall away if you don’t move fast enough. You need to get to the far right block. This is a safe area. Look to the right. You will need to jump and grab the ledge that is across and in front of you. Again, the floor will give away so move quickly by running and climbing. Give yourself a short pause and then jump up and across and grab the edge and pull yourself up.

There is a stone pathway to the front of the double doors. As you look down the pathway, you will notice that one set of blocks is raised slightly. Run to that block, pause and then jump to the ledge in front of the doors. Pick up ammo and something else. Pick up your crystal. The floor will magically appear for you but so will three knights with flaming swords. Notice the water on either ends. There are two levers either side of the hole in the floor. Pull both levers. Don’t shoot the knights. Just use health packs and the water to stay alive. Pull the levers and exit.

 
NEPTUNE'S HALL
 

Enter the far left hand room and pull lever. There is flame throwing Knight in this room but you can avoid him. Run past the square opening toward the water pouring from the mouth. Jump into the pool. Go straight down and to the left. Be careful of the blades at the entrance of a room. Swim by them and pull the lever. Return to the well opening that you jumped into. Run back to the room with the square opening and jump into the room that is now filled with water. Face toward Neptune’s face. Swim to the right of it and there is a small opening. Pull the lever and swim to the top. Right above that underwater cubbyhole is another cubbyhole. Climb into the cubbyhole. There is ammo.

Climb above Neptune’s head. There is a medpack. To the left of Netpune’s head, there is another entrance the pipe system. Climb up and go to the left. Drop into the water shaft. Turn left. There is a medpack. Keep following the tube along to a square entrance. Swim to the right through the broken gate. At the end is a place to get air. There is a glitch here when you can push Lara’s head above the water pipe to see the exterior of the pipe. Dive back down and swim through the blades. Go to the end and turn right to get air. Dive down and go straight across the tunnel and you will enter a room. The crystal is below you. Once you pick up the crystal head, you can either head straight up for air or look below on the pedestal for a lever to pull. If you go up for air, return for the lever.

The lever opens the door beneath Neptune’s mouth. This will take you to the water which leads up the opening in the back of the room (beneath the fountain). Exit and beware of the Knight again. You can shoot him or run buy him. Pick up the ammo and exit. Run to the hallway and place the crystal in the appropriate picture.