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Jason Graves publishes previously unused Tomb Raider music

 
 
[ May 15 ]

Composer Jason Graves publishes previously unused Tomb Raider music.

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A rather sumptuous piece of Lara Croft conceptual artwork

 
 
[ May 14 ]

Still here and doing our thing as this rather splendid conceptual artwork demonstrates.

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New Shipwrecked Tomb Raider multi-player map debuts

 
 
[ May 08 ]

New DLC for Tomb Raider in the form of the Shipwrecked multi-player map.

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Steam rolls out new Tomb Raider build 1.01.743.0

 
 
[ Apr 18 ]

New Tomb Raider build available includes bug fixes and GPU optimisation.

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TOMB RAIDER ISLAND NOT 'OPEN WORLD'
Copyright 2012 www.tombraiderchronicles.com

[ June 7th 2012 ]

Darrell Gallagher, head of Crystal Dynamics, has expanded further on the mechanics behind exploration in Tomb Raider. While Lara Croft will be able to revisit locations previously discovered, the island itself isn't open-world in the traditional sense.

"The structure is not open world. Not in the GTA, Skyrim, Assassin's Creed sense," Gallagher told online video-game magazine Now Gamer. "We do have hubs. We've not actually shown any hubs - you've seen a pocket of exploration. That is not a hub we've shown yet."

"At some point we'll actually show the hubs, which are larger. They're still not open-world, but they allow some freedom, the ability to find secondary tombs, the ability to actually go at your own pace in places and really explore the island."

"All this stuff is interconnected - so it is an island that's in one location, and there is an interconnected hub-and-spoke model. And you can actually go back and re-traverse areas and go re-explore as well, once you've discovered them through the base-camp system."

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