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Tomb Raider alpha status, no love for Nintendo Wii U

 
 
[ Jan 27 ]

Tomb Raider reaches alpha status but no love for Nintendo Wii U, at least for now.

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Delicious new Tomb Raider podcast online

 
 
[ Jan 20 ]

New Tomb Raider podcast served up by Crystal Dynamics now available online.

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Crystal Dynamics unveil worldwide treasure hunts

 
 
[ Jan 11 ]

Crystal Dynamics and Geocaching to tie knot on series of world-wide treasure hunts.

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Graham King on rebooting Tomb Raider film

 
 
[ Nov 21 ]

Producer Graham King talks to Coming Soon on rebooting the Tomb Raider films.

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GIANT Tomb Raider 15 yr anniversary artwork published

 
 
[ Nov 12 ]

Complete collection of Tomb Raider 15 art in maximum resolution dispatched by Crystal.

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MUSIC4GAMES SCORES TROELS FOLMANN
Copyright 2006 www.tombraiderchronicles.com

[ October 30th 2006 ]

BAFTA award-winning composer Troels Folmann has given a candid interview to Music 4 Games on composing the music for Tomb Raider Legend and the concept behind micro-scoring, a new technique for presenting music in video-games by segmenting samples through the application of triggers.

Folmann has worked on Tomb Raider Legend, Tomb Raider Anniversary, Project Snowblind, Defender of the Crown, Sabotage, and Metronome. Additionally, he has a background as a Ph.D. scholar in interactive game music with a focus on micro-scoring, which is a methodology for the creation of true adaptive scores.

Follow the fetching orange hyperlink below to collect the full interview.

Troels Folmann on scoring Tomb Raider

 

 

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