Tomb Raider Underworld Nintendo Wii Walkthrough and Game Guide
Featuring All Secrets and Hidden Rewards

Level 5: Southern Mexico

[Checkpoint] Lara arrives in some Mayan ruins with her motorcycle. The motorcycle will be used to jump across gaps, plus it has a built-in gun for dealing with poachers. Use Z to go forward, C to go backwards, and B to fire. - gets Lara on and off the bike.

[Checkpoint] Drive forward until you reach a fork in the road. Let's go left. Follow the road all the way down until you reach a wall with a fallen tree blocking the bike. Get off the bike, jump over the tree, and grab the bar which locks the door. Move it all the way to the side until it falls out of the door and the door opens.

[Checkpoint] Go through the doorway and run straight down the path.

[Checkpoint] Open the large wooden doorway and see the poachers notice you. Run forward.

[Checkpoint] Kill the poachers. Reorient yourself by going back to the entrance. Run forward and down to the right. In the back right corner, there is a gold bar sitting in a dark alcove. Pick it up to collect Secret #18 (1/10). Return to the entrance and grab the switch. Rotate it as far as it will go to close the door you came in and open up a door on the far side of the area. Run across, up the steps, and through the newly opened door on the left. Pull the switch to open the big door at the top of the stairs. Go through that door now.

[Checkpoint] This time you will get attacked by a panther, so kill it. From the entrance, run straight forward to the area with the square pillars. Go up a few steps and look to the pillar to your right. Pick up the pole and run to the left side. The second pillar from the left has a dark triangular crack in it. Press - to stick the pole into the crack so you can climb on it. Jump straight up from the pole to reach a crack in the pillar. Shimmy around the corner to the left and jump up to reach another ledge. Jump to the left to catch a ledge on the neighboring pillar. Shimmy left and jump to grab onto the climbable wall. Follow the path of the raised bricks. When you get all the way to the right, you can jump away from the wall and land on a balance beam. Walk to the far end and jump to the right to catch onto a ledge in the nearby pillar. Shimmy to the left and pull up onto a small balance beam. Look left and jump to another small balance beam on another pillar. From here, jump to the right to a short flat square pillar. Climb up and walk onto the balance beam. At the end, jump forward to grab the ledge. Shimmy right and then jump straight up. Jump right to grab the pole. Swing and jump to reach the platform.

[Checkpoint] Go left into the tunnel and make your way forward through the darkness. You will soon slide down into a new area.

[Checkpoint] Turn right and climb up a short wall to reach a new room. Climb up onto the block in the center of the room and jump to the left to catch a crack in the pillar. Shimmy around to the left side, jump up to another ledge, and jump away from the pillar to reach a platform. Go left and grab the ledge, then hop up to another and shimmy all the way to the left, jumping across the gap. Drop down to the smaller ledge and then jump away from the wall to land on a platform. Go to the end and step onto the green pillar. Make sure you can see where you are going. Jump forward onto the balance beam across the gap. Now jump up onto the platform and go right, then follow the short hallway to a mini-puzzle on the wall.

The main idea is to move the tiles around so they match the images in the four cardinal slots. Press the left tile to slide it into the disc. Spin the disc with A and press the bottom tile to slide it into the disc. Rotate the disc again and slide the black tile into the left slot. Rotate the disc again and slide the yellow tile into the bottom slot. Press the top tile to slide it into the disc. Press B to rotate the disc. Press the right tile to slide it into the disc. Rotate the disc and slide the white tile into the top slot. Rotate it again and slide the red tile into the right slot to solve the puzzle. The door opens.

[Checkpoint] Run forward and up some stairs until you reach a square hole in the floor. Drop down and Lara's flashlight will automatically turn on. Drop down and run towards the light to enter a new room. The flashlight gets turned off again. Now the objective is to crack open the giant floor tile by knocking a block onto it. Run straight across and jump up to grab the white ledge on the far wall. Jump up to reach another ledge and pull up. Turn right and jump to the higher ledge. Turn right again and go to the end. Attach the grapple to the gold ring across the room. Walk to the right, causing the grapple to bend around the block, then retract the grapple to pull the line taught and knock the block off the pillar. The block crashes through the floor, opening the way forward.

[Checkpoint] Make your way down to the floor. Go next to the pillar that the block used to sit on. Drop down into the new hole, drop to a lower ledge, and shimmy right. Drop down again and shimmy right again until you can drop down onto a platform. Turn to face the open room and notice a horizontal pole. Jump to the pole, swing, and jump to the ledge on the other side. Shimmy around the right corner and drop down. Now drop down to the ground and climb up the other side to reach a cryptex puzzle. You want to make it show a tree with roots at the bottom, people above that, a blank trunk above that, and leaves at the top. The top and bottom tumblers move independently. The second from the top makes the third move in the opposite direction. The third makes the bottom move in the same direction. Move the second tumbler to the right and it should be correct now. Move the third tumbler to the right and it should now be correct. Move the bottom tumbler left and move the top tumbler right to complete the puzzle.

[Checkpoint] The cryptex puzzle revealed a jaguar head, so take it and hear something move in the door across the way.

[Checkpoint] Drop down and go beneath the platform with the door to find some branches. Shoot the branches and the door will drop down. Climb up onto the square block and use it to jump to the platform with the newly opened doorway. Go up the stairs.

[Checkpoint] Follow the hallway to get to a switch. Turn it as far as you can to open the doorway in front of you. Go through and follow the hallway to the left. You'll come to a lever sticking out of the wall. Use the air gun to clear the dirt away, then use the lever to open the door. Go through the doorway.

[Checkpoint] You are now back out where the poachers were. There are a few more at the entrance, so kill them. Run through the doorway and follow the path.

[Checkpoint] Return to the bike. Follow the bike path back until you get to a fork in the road and go left. Follow this path along until you get to a sloped stone leading up to a tunnel to the left. Go up here with the bike and continue until you come to a fork in the road. Go left and follow the path.

[Checkpoint] Go a little further and kill the poachers that attack you. Go forward over the small wood plank and through the narrow tunnel. Sit on the pressure pad with the bike until the door in front of you opens, then go through it.

[Checkpoint] Follow the pathway down. When you get to the end, you'll get attacked by a poacher and a panther so kill them and get off the bike. Run to the far end and look to the right to see a slope pointed at a wall. Do a wall jump to land high up on the slope and immediately jump forward to grab a ledge on the wall. Shimmy around the left corner and jump up to climb on top of the platform. Jump to the right to reach another platform, and jump to another one after that. Now run up to the broken wall and go through it to trigger a cutscene.

[Checkpoint] Go to the left and find another cryptex. The idea is to put in the proper chronological order. So, first the guy plants the seeds (top), then the rain causes the plants to grow (middle) and finally the guy harvests his huge plants (bottom). The top one moves the bottom in the opposite direction. The middle one moves independently. The bottom one moves the middle in the opposite direction. Move the top tumbler to the right so it should be correct now. Move the bottom tumbler to the left and the puzzle is complete.

[Checkpoint] Reach inside the cryptex area to grab another jaguar head.

[Checkpoint] Go to the left and grab a skull off of a pedestal. Place the jaguar head on the jaguar statue in the center of the calendar. Place the skull in the hole of the outer rim, near the stairs. Grab the jaguar lever and turn it until the red and gold design on the middle disc is lined up with the design on the outermost disc. Move the skull to the left to pull the inner disc away so that it can be independently rotated. Move the jaguar lever until the design on the innermost disc is lined up with the design on the middle disc. Move the skull back to the right to complete the calendar and partially unlock the gates of Xibalba.

[Checkpoint] Run back down to the ledge overlooking the bike trail. To the left you can drop down onto a climbable wall and safely make it to the ground. Get back on the bike and follow the path. Sit on the pressure plate with the bike until the door ahead of you opens, then go through it.

[Checkpoint] Go over the wooden planks and follow the trail. When you get to the fork in the road, go left. Follow it out to the large courtyard.

[Checkpoint] Make a right and drive up some stairs. Follow this path to another place where you have to sit on the pressure pad with the bike until the door opens up ahead of you. Go through the doorway.

[Checkpoint] Drive over the wooden bridge (if you fall, you will die). Continue down the path.

[Checkpoint] Drive forward to the dead end where you can't go any further on the bike. Climb off the bike and hop over the broken wall to find another calendar. Place the jaguar head on the statue in the center of the calendar and then use the lever to correctly position the middle disc so that its design lines up with the design on the outermost ring. Move the skull to the left in order to pull the innermost ring back so that it can be independently turned. Use the jaguar lever to line up the innermost disc. Move the skull back to the right to complete the calendar puzzle and open up the gates of Xibalba.

[Checkpoint] Jump back over the wall and get onto the bike. Drive back to the pressure plate, wait for the door to open, and go through.

[Checkpoint] Drive into the large courtyard where the path is now open to you. Go down into Xibalba and watch the cutscene.

[Checkpoint] When the cutscene ends, you will be standing in front of the bike. Now might be a good time to make a save. Get on the bike and drive forward into the hallway. Follow the hallway around. When you see a green ramp in front of you, prepare to gather speed and jump over it.

[Checkpoint] Jump over the ramp and land on a small platform with another ramp in front of you. Jump over that ramp as well. When you land, immediately hit the brakes and get off the bike. The ramp ahead is down so you need to raise it. Jump up the three ledges on the left wall, then jump to the right to weigh down the ledge switch and raise the ramp. Drop down and get back on the bike. Speed over the ramp and go down the hallway.

[Checkpoint] Follow the hallway down as it turns. Eventually you will get to a short hallway with four statue heads on the walls. Go forward and left, follow the passage, and enter a large room to trigger a cutscene.

[Checkpoint] When the cutscene ends, you find yourself looking at a bright glowing pool of Eitr. This is a poisonous liquid that turns living creatures into thralls, so do not fall into it as that will be instant death. The bike should be behind you near the entrance. Leave the bike for now and focus on the statues. The idea is to turn them all so that they are facing the Eitr and then push the statues closer to it. Some of the statues are locked into place, so we'll get them later. For now, run to the statue on the right side of the pool closest to the fountain. Grab the statue and walk sideways towards the pool to put it into place.

[Checkpoint] Run around the edge of the pool. Skip three statues that are locked. Turn the fourth statue to face the pool and move him closer.

[Checkpoint] Now turn to the left and see a carving on the wall. To the lower right of the carving is a statue key. Pick it up, turn around, and use it on the statue all the way to the left near the fountain. Turn this statue to face the Eitr and push him closer to it.

[Checkpoint] A door opened up, but we'll get that later. (If the area beyond the door looks purple and without any textures, load the game and try again.) First, run to the exact opposite side of the room and pick up another statue key which is lying near a large white/gray stone block. Turn around and use it on the statue to your left. Turn him and move him into place. Another door opens.

[Checkpoint] Go back to the white block and climb up onto it, then up onto a platform with an open door. Go through the door and follow the pathway down to a room that is full of ice. The door closes behind you.

[Checkpoint] Ahead of you are two sets of stairs. Go up the stairs on the right. Run across the roof with the icicles until you reach the far side.

[Checkpoint] Jump straight ahead into the tunnel which slopes down into the wall. Slide down to the bottom and follow the path forward. A tiger thrall attacks, so kill it and keep going. Now you will enter a larger room. Make an immediate left and go down this pathway. Climb up the wooden platform to the left and jump to another wooden platform to the right. Climb on top of the platform to the left and jump across the pit to land on the platform with the ladder. Climb up the ladder. Go to the left and activate another mini-puzzle. Melt the ice with the torch, then pry off the gold bar with the chisel.

[Checkpoint] Pick up the gold bar to get Secret #19 (2/10). Turn around and go to the left side of the room next to the door. You can jump up onto ledges on the left and then jump from them onto the pole. Lara's weight will pull down the pole and open the door. Drop down from the pole and go through the door.

[Checkpoint] Activate another mini-puzzle and melt away all the ice. Pick up the statue key. Run around to the opposite side of this giant pillar and place the statue key into the receptacle beneath the gold head. A door behind you will open and Lara will automatically pick the key back up. Go through the newly opened door.

[Checkpoint] A tiger thrall will attack, so finish it off. From the entrance, run left into the thrall cage and pick up another gold bar to get Secret #20 (3/10). Turn around and reenter the main room. Run straight ahead and fall down a slope onto a pressure plate which releases two thralls. Kill them and then run up the stairs to the left where you can use the statue key to open a large door nearby. Go through the door.

[Checkpoint] Follow the path upwards until you come to an open room. Run straight across and jump up to grab the ledge. Climb up and to the right, shimmy around the corner, and jump away from the wall to grab the platform on the other side. Jump up to another ledge, then jump away from the wall to grab a platform. Fall down the side towards the room and shimmy to the right. Jump up twice to higher ledges, then jump away from the wall to grab a ledge on the right wall. Climb up onto the platform.

[Checkpoint] Turn around. There is a ledge on the left wall. Jump to it and from there jump to the balance beam. Walk to the other end. Jump across the gap to the other balance beam. Jump off to either side and run into the alcove to climb up the ladder. Jump to the side off of the ladder and run around the hall until you reach an intersection with a large open area. Walk onto the balance beam, go to the end, and then jump across to the other balance beam. Walk to the end and get onto the large platform. Go to the left and look at the ledges and the pole. Jump to the ledge with a stone skull beneath it. Shimmy right and climb up the ledges, jump to a higher ledge, then jump away from the wall to grab the pole. Shimmy to the side of the pole so you are lined up with the smaller pole. Swing to it and Lara's weight will pull it down, opening the door. Go through the door and follow the hallway, climbing two small walls. Continue down the hallway and slide down into a room with pillars. Go to the right and follow this hallway all the way to the end. On the left is a gold bar, so pick it up to get Secret #21 (4/10). Go back to the hallway, turn right, and run straight to the wall. There is a pole switch here, so wall jump off the side wall to grab the pole and open the door. Go through the doorway and slide down, then continue along the path. You are now back in the first snow room we came to. Go up the stairs past the monument with the gold disc and place the statue key into the receptacle on the wall. The main door opens up again, so leave and return to the central room with the pool of Eitr.

[Checkpoint] Drop down and go up the stairs behind the statue on this side which has not yet been moved. Place the statue key in his head to unlock him. Move him closer to the Eitr and one of the locks on the main statue goes down.

[Checkpoint] Now run to the opposite side of the room and go up the small staircase to get to the other open door. Go through it and follow the path. You will arrive at a large open room with fire-spewing snake statues.

[Checkpoint] Jump down on the right side and pick up the gold bar for Secret #22 (5/10). Run around to the left and up the ramp to get back to the upper level. Run across the pathway to the room with the fire in the center. Run down the left side of this room. When you get to the pit, attach the grapple and wall run, then jump to the other side. Get the gold bar for Secret #23 (6/10). Run to the right up the platform. Turn and face the center of the room. Jump forward and land safely on the ground. Run back to the entrance of this room near the fire. Turn left and notice the ladder with fire in front of it preventing you from accessing it. To the right of this ladder is a grapple point near the ceiling. Attach the grapple, jump, and quickly retract the grapple to ascend up the wall. Then wall-run back and forth and jump to the left to land on a platform near the ladder.

[Checkpoint] Pull the lever on this platform. The fire will go out below, and a large door will open on the other side of the room.

[Checkpoint] Jump onto the ladder and climb down. Drop down the last little bit and then prepare to kill two human thralls. Once they are dead, go down to the open doorway on the right side of the room near the pit. Pass two flying blade traps and two fire-spout traps. Pick a side to go down. Either way, jump up onto the ledges on the wall and then jump towards the poles to avoid the spinning blade traps. Drop down and pull the switch to deactivate the trap, then pull the switch on the opposite side to deactivate that one as well. Now go to the middle of this area. To one side you see a bunch of traps and to the other you see an alcove with a ladder. Climb the ladder and jump off at the top to land on a new platform. Follow the wooden path to the right and carefully drop down onto the balance beam. Walk to the other side and jump up onto the platform. Jump onto the ledge on the wall and follow the ledges to the right. Jump to the right to land on another platform. Look out over the fire and see several swing poles. Jump and swing across to the other side. Look left and jump to the white ledge. Shimmy left and pull up. Initiate the mini-puzzle. Light the torch on fire and then spin each of the crystals until the light beam gets to the green crystal. The pathway opens up.

[Checkpoint] Make your way back the way you came. Drop down to the ledge, shimmy right, jump onto the platform, go across the swing poles, jump left across the ledges, and drop down onto the balance beam. From here you can continue retracing your steps or you can simply drop down and take some damage. Either way, kill two human thralls when you get to the ground. Now go through the deactivated blade and fire traps, run up the stairs, and grab the statue key.

[Checkpoint] Run back down the stairs, around to either side, through the traps, and up to the room with the fire in the center. Go left across the walkway and return to the central room with the pool of Eitr.

[Checkpoint] Drop down and go up the small set of stairs behind the statue. Use the statue key on his head to unlock him, then move him closer to the Eitr. The big statue is now unlocked.

[Checkpoint] Go to the big statue in front of the bike and move him forward. A door opens nearby. Go around the room until you find a pit of stairs leading down to a doorway. There are two, and you can use either one. They both end facing each other with another tunnel leading downward. Follow this tunnel to reach the room that is providing the Eitr to the pool.

[Checkpoint] Kill the tiger thrall that attacks you. Go up the dirt ramp to the right of the entrance. There is a square alcove here. Wall jump back and forth to grab a ledge on the left wall near the top. Jump backwards onto a platform and pull up. Shoot the fastener near the wall which is holding the block up. The block will fall to the

ground.

[Checkpoint] Drop down and climb onto the block. Jump across to the rest of the block below. From here, jump to the platform and run across to another mini-puzzle. Burn away the Eitr to reveal the puzzle. You want to complete the dragon. The head piece is all the way on the left. Move it down and then all the way to the right (the furthest right spot on the bottom is blocked). Move the top left piece down and move the other two pieces to the left. Move the head up and to the right. Move the piece in the bottom row to the right and up next to the head. Move the second piece (the tail) down. Move the piece on the left one space to the right. Move the tail piece left and up to complete the puzzle. This turns off the flow of Eitr into the central pool.

[Checkpoint] Run back over the bridge and drop down onto the dirt next to the box. Run to the right and return to the central room with the statues (you can go up either long staircase). Now run up the stairs towards the statues.

[Checkpoint] Go to the central pool and see that it is now empty. There is a gray ramp near one of the big statues, so slide down it into the empty pool. Run forward and hang down into the hole in the bottom. Keep dropping down until you land in a new dirt-filled area. Run forward and slide down onto a platform.

[Checkpoint] Now you should see a deep shaft with many platforms around the edges. It's time to descend. Face the wall and jump to a ledge on the right side. Shimmy all the way right. Drop down onto another white ledge, and then drop onto a platform. Run off the edge onto a slightly lower platform. From here, you can jump onto the left side of a balance beam (make sure not to land on the broken section). Jump forward and slightly to the right to land on the good part of the next beam. Jump forward and slightly left to land on the good part of the final beam. Jump straight forward to grab the platform and pull up. Jump off the right side to land on another platform. Jump forward and left to grab a white ledge on the wall. Jump off the ledge to the right to grab another ledge and shimmy all the way right. Jump right onto another ledge and jump right again to land on a platform. Jump forward to land on another platform and then jump up near the wall to grab a ledge. Shimmy right and drop down to another ledge. Drop down a few times until you grab the bigger ledge, then jump left onto a platform. Turn left and jump to another platform, then run and jump forward to a diagonal platform in the corner of the room (you may catch a ledge on the wall, so shimmy left and jump left to land on the platform). When you land on the platform, spin the camera around until you see a blue passageway. Go down it to find a cryptex puzzle. This one is supposed to look like the symbol of Thor. The first tumbler moves the third in the opposite direction. The second moves independently. The third moves the second in the opposite direction. The fourth moves the top in the opposite direction. Move the bottom tumbler twice to the left to put it into place. The top tumbler and the third tumbler should be in place, so leave them. Move the second tumbler once to the left to complete the puzzle.

[Checkpoint] Pick up the gold bar in the receptacle to the left to get Secret #24 (7/10). Return to platform overlooking the main shaft. Jump to a ledge on the right wall, then jump left to land on a platform. From here, the platform slopes down. At the end, turn left and jump to the black platform. Carefully drop down to the lower platform that is attached to it. Now jump across to the round platform ahead. Run towards the open doorway ahead. (If you died before reaching this point, you will have to pick up the secret again since the last checkpoint was just before you picked it up.)

[Checkpoint] Run forward through the doorway. You will come to an opening with a pillar in the center. Drop down and go to the right to trigger a cutscene where Lara interprets a carving.

[Checkpoint] Go forward to either side (it doesn't matter which) and kill a human thrall. Then go up the central ramp to the next room. The camera shows you a compartment in Thor's chest where his belt is. First we have to open the gate. You can't do anything with the broken lever, so ignore it. Turn right and run up the ramp. Follow the hallway and kill a human thrall. Turn right and see a pool of Eitr. Run to the right side and pick up the gold bar to get Secret #25 (8/10). Go back to the hallway and turn right. You will see a gear mechanism across a gap, so jump over to it. Pick up the gear and then use the mechanism to initiate a mini-puzzle. Counting down from the top peg, place one gear on the second peg and one gear on the third peg to complete the puzzle.

[Checkpoint] Jump back across the gap, make a right turn, and return to the lower area with the broken lever. Run straight across to the other ramp, which is caved in. Turn to the right and see a lower platform against the left wall which has two thin streams of Eitr flowing down it. Jump to that platform. Run to the right side near the edge and see a ledge wrapped around the pillar in front of you. Jump to that ledge and shimmy right as far as you can, then jump right onto another platform. Pull up and turn around. Jump down to a lower platform and then hop up a small wall. Jump to grab a ledge on the wall and shimmy left. Jump left at the end to reach the other side of the caved-in ramp. Run up the ramp and follow the hall until you are attacked by a human thrall. Kill it and pick up the gear on the ground in the intersection. Go left and see a small pool of Eitr. Run to the left side and pick up the gold bar to get Secret #26 (9/10). Return to the intersection and go right. Follow the hall back to the cave-in and turn left. Jump to the ledge on the left wall, shimmy right, and drop down onto the platform. Go right and jump down to the ladder. Climb the ladder and use the gear mechanism to initiate another mini-puzzle. Place the medium gear in the center and put the two small gears on the other two pegs to complete the puzzle.

[Checkpoint] Turn around and climb down the ladder. Jump to the left onto the main platform near the lever. Hop up the short wall and use the lever. The gate in Thor's chest will open, but his hammer will raise so you cannot reach it. Also, a stone snake will rise out of the Eitr.

[Checkpoint] Notice that the snake has a grapple ring on its mouth. Stand to the side of the snake and attach the grapple to the ring. Now run around to the platform with the broken lever while the grapple is still attached. Retract the grapple to open the snake's mouth. Now both the snake and the hammer will lower so you can reach Thor's chest. Go to the platform with the good lever on it and jump to the brown bar on Thor's hammer. Jump straight up and pull up onto the hammer, then run into Thor's chest and pick up his belt. Lara puts the belt on and it recharges the gauntlets so now you can use them to move certain heavy objects which have blue markings on them.

[Checkpoint] Go back and drop down to the brown bar on the hammer, then jump backwards to land near the lever. From here, you want to make your way back to the ladder. Go to the ramp with the cave-in, jump to the platform to the right, jump to the ledge and shimmy right, then jump right onto the platform with the ladder. Climb the ladder and grab the handle on the giant blue column at the end of the short hallway. Pull the column back as far as you can, then run around it and climb up the ladder. At the top of the ladder, jump off to land on the floor. Go down the hallway and make a left. Follow this hallway down to a small room.

[Checkpoint] Pick up the gold bar in the corner behind you to get Secret #27 (10/10). Now jump to the ledge on the far wall, hop up to another ledge and pull up to the platform. Turn around to see more ledges on the far wall. Jump across and climb up to the top. When you reach the top ledge on this side, jump backwards and climb up the ledges on the other side. You'll reach a platform and then jump up more ledges on the wall right in front of you. Jump backwards and climb up the ledges on this side, then pull up on a platform. Turn left and jump to more ledges on that wall. Climb as high as you can, shimmy right, pull up, and jump to get even more ledges. Climb to the top and shimmy left, then pull up onto a platform leading to a hallway. Run down the hallway.

[Checkpoint] You arrive in the room with the large square pillars. Jump down, run to the far end, go through the door that you opened before, and slide down the slope. Run down the hallway and go through the big open doorway on the left. Follow this hallway back out to the main room with the statues and your bike.

[Checkpoint] Run to the left towards your bike and a cutscene plays.

[Checkpoint] Run to the right a bit and get on the bike. Turn the bike sharply to the left and go up the unbroken staircase. Drive the bike all the way to the top and stop right after you drive down the forked stone snake tongue. Get off the bike and examine the wall to the left. Grab the gold square and move the entire wall left to open a path. Get back on the bike and go through the doorway. Follow the hallway.

[Checkpoint] Save the game now in case it freezes at the end of this level. Make sure you have enough speed to jump the ramp in the center of the path. Now drive to either side and go over three ramps. Be careful because the slightest bump against the wall can send the bike skidding out of control. You will get to a gap with stones on both sides. Run up one of the boulders to jump the gap. Follow the path over one final gap and keep going to get the end level cutscene.

 

     
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