The Angel Of Darkness Walkthrough and Game Guide
Featuring All Secrets and Hidden Rewards and packed with Screenshots

Level 12: Tomb of Ancients

Follow the tunnel and safely drop to the wooden beam. Hang from the edge of the beam, drop down and walk up to the edge of the opening.

A cut scene shows the area below along with a knight that is waiting for you at the bottom.

Making your way down - Turn around, hang from the edge and climb down the wall to reach the ledge below. The bats here are not friendly. More than that, they do not leave you alone. They have to bite you at least once and then go away. The ones with the yellow wings are harmless. Kill an annoying bat here, turn left and take a standing jump on the wooden beam ahead. Jump into the tunnel on the right hand side and climb down the three ledges.

Broken bridge - Exit to the broken bridge and walk to the edge. Draw your weapons and Lara will aim at a bat downwards. Kill it now or it will surprise you in just a bit. Take a running jump to land on the opposite side (or grab and pull up if necessary) and enter the small room ahead. Pick up the Health Bandages and if you did not do it before, kill the bat that attacks now. Return to the edge of the bridge. If you are interested in all kills, draw your weapons and Lara will aim at a third bat at the upper right of the area (thanks to SYS for bringing the third bat to our attention).

Take a look at the ledges with the gargoyles around. The middle one on the right hand side is empty. (The following sequence is shown in this screenshot) Stand in the front right corner of the bridge and take a running jump to grab the empty ledge. Pull up and turn left. Walk to the edge and take a standing jump to grab the ledge with the gargoyle. Pull up, turn right and hang from the edge to your back (you have to do this, because Lara cannot traverse around the specific corner). Traverse to the left, passing beneath the gargoyle and keep shimming around the corner. Release to drop onto the sandy area below..

[Alternative method - Jump back to the first part of the broken bridge (grab the left side of it and pull up) and approach the stone railing on the left hand side, close to the entrance. There should be a ledge with a gargoyle below. This screenshot may orient you a bit. Stand against the railing, take some steps backwards and take a standing jump. Lara will jump over the railing and land on the gargoyle. She will then slide backwards and finally land on the sandy ledge. You can also vault over the stone railing and land below, but this takes some of your health.]

Walk halfway down. Hang from the edge and start climbing down to an alcove. Drop down and grab the wall on the left. Climb around to the left to the other side and drop onto the next ledge. Turn around, walk to the edge and take a standing jump to the wooden beam ahead. Pull the lever to extend some ledges off the wall. Now you have to make your way more down.

Going to the ground - The jumps here may be quite frustrating, so better save your game frequently. Hop (Walk+Jump) to the first ledge. Take a standing jump to the next one. Again, take a standing jump to grab the ledge above and pull up. Hop to the next ledge below. Step backwards, hang from the edge and drop to the ledge below. Turn around and take a running jump to the last one. Safely drop to the ground.

Ground level - You cannot kill the knight here. You may shoot and stun him, but he awakens after a few seconds, so this is a waste of ammo. Simply ignore him, because he is slow. Head to the other side and crawl through the opening. Pull the lever to rearrange the ledges on the wall. Wait for the knight to leave (if he does not, it is not a big deal), crawl out and go to the left.

Making your way up - Climb on the lowest ledge. Take a standing jump to the opposite ledge. Jump and grab the next one. Jump up to grab the ledge above and pull up. Now take a standing jump to grab the next ledge and do the same thing for the next one. Turn around and jump to grab the ledge above; pull up. Walk to the front right corner, make one step backwards and jump up to grab the ledge above; pull up. For the next three ledges, take regular standing jumps. Turn left and climb in the alcove above. Pull the lever to open the trapdoor on the ground.

Making your way down (again!) - You now have to make your way down jumping on the same ledges from where you came. Drop to the ledge below, hop to the next one and take a standing jump for the next two. Turn around, hang from the edge and drop to the ledge below. Step backwards, hang again from the edge and release to drop to the next ledge below (you just bypassed a ledge). Take a standing jump to the next one and finally drop down to the next ledge (phew!). Safely drop to the ground.

Basement - Ignore the knight again and drop through the trapdoor. The knight may drop down in his try to follow you, but do not bother with him. In the case he becomes annoying, shoot him some times or kick\punch him until you stun him. The next part is just beyond and you will not have to deal with him again. Follow the tunnel and turn right in the crossway. Kick open the door to gain an upgrade in leg strength. Pick up the V-Packer (the famous Shotgun) and two sets of Cartridges for it. Exit the room and follow the tunnel to the other side.

Area with darts and spikes\ Timed run - Kick open the next door and cross the first room (you cannot open the door if you have not got the upgrade). As soon as you enter the second room, the gate behind you closes. There is a lever on your right, which opens a gate at the far end of the room. This is timed and you have about 10 seconds to make it. The area seems quiet, but if you move a bit you will see that you have to pass through darts and horizontal spikes. Better save your game here as you may not make it the first time.

If the darts get you, you lose health and they cut your momentum. To avoid that, keep moving left and right whilst running. If the spikes even touch you, you die instantly. To avoid the death, jump over the spikes just before reaching them. Do not hesitate at all throughout the process, because you have just enough time to make it across.

When you finally make it, pass the hallway and enter the next room. Turn left and open the door ahead. [ Notebook Reference ] The Notebook gives you an idea of the following level: The wrathful sentinels guard the hall within. Open the next door to end the level and enter the hall that was mentioned in your Notebook.

(Note - You are coming back to this level after completing The Hall Of Seasons. For this part of the level, check the walkthrough at the end of The Hall Of Seasons.)

 

     
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