The Angel Of Darkness Walkthrough and Game Guide
Featuring All Secrets and Hidden Rewards and packed with Screenshots

Level 10: Louvre Galleries

[ Notebook Reference ]

Lara needs to reach the archaeological digs that Werner was interested in. One of Werner's original notes is that Carvier keeps a security pass for the digs in her ofice. This is what Lara wants in order to access the digs and that's why this task has been added to your Notebook. So, you need to find Carvier's office and get her Security Pass, as it is the only thing that can give you the access to the Archaeological Dig.

[Note about the guards - The guards of this level are armed with K2 Impactor Batteries. Killing these guards hand to hand (kick\punch) is useless because this weapon takes a lot of your health. We recommend you to use the K2 Impactor gun, because one shot is enough. The first guard drops his Batteries, giving you ten more shots. There are also some cameras with a red light that activate the alarm and alert a guard each time. Be careful as these guards do not leave anything and it is a waste of your time, ammo, and health.]

Go up the stairs until you see a closed door. You cannot open it now as you need to get a strength upgrade. Kill the guard on the right and pick up the Impactor Batteries he drops. If the red light catches you, a second guard will show up, but he does not leave anything. Continue up the stairs, follow the hallway around to the left and open the door.

(Bug note - If you cannot see the Impactor Batteries that the first guard dropped, go up the next flight of stairs and then return back. They should be there now.)

First Gallery with lasers - You enter a galery which is protected by laser beams. If one of them catches you, they do not harm you, but they activate the alarm and both the entrance and exit doors close. They are sealed by metal gates, the laser beams turn off and a guard enters the gallery. In that case, kill the guard and press the button on the right hand side of the entrance (if it is to your back) to open the doors and activate the laser beams again. The guard appears only once. Do that if you are interested in all kills. The deal here is to reach the opposite side, avoiding the laser beams that lock the exit.

Getting across - Climb on the first low glass case and turn left. Jump to grab the archaeological relic, pull up and get the Large Health Pack. Turn right and take a running jump over the lasers to land on the next case. Jump\ climb to the one on your right and turn left. To reach the next case, take a running jump when the moving lasers are at the lowest point. Once you make it, walk to the edge of the case and take a standing jump when the upper two laser beams turn off. Now hang from the right hand side of the glass case and shimmy to the right, passing beneath the lasers. Either pull up or keep shimming until the ground is clear and drop down. Climb on the right hand case and jump through the gap to pass the crossed lasers. If, for some reasons, you keep activating the alarm here, grab the sill above, shimmy to the left and drop down. Open the door to exit the gallery.

The cut scene shows you the place around: more laser beams that block your way and three guards patrolling around (one inside and two outside).

Second Gallery with lasers - You cannot open the door at the far left, so crawl beneath the crossed lasers. If you pass through them and activate the alarm, a guard appears running from the other side of the room, but he does not leave anything. If you keep activating the alarm, commando crawl (Crouch+Stealth) beneath the lasers.

Another guard is standing in front of a door beyond on the right. You cannot kill him from here, even if you use a weapon with a long range. So, you need to pass through the lasers, assuming you have not activated them yet. To do that, go to the right and stand against the wall (as shown here). Start side-stepping to the left in order to pass between the vertical laser and the wall. Alternatively, you can pass through the lasers, but the guard will spot you easier. If you want to proceed unnoticed, do the first. Kill the guard and pick up his Louvre Low Security Pass. In case you activate the alarm by passing through the lasers, do not hesitate and run towards the guard. The other, who will come from the alarm, may accidentally kill the first one, making your job easier.

Before opening the door, go to the end of the gallery and pick up a Large Health Pack on the right hand side. If the red light from the camera caches you, another guard comes from the other side, but he does not leave anything, so do not waste your time. The sign that reads "Archaeological Dig Site" on the left is the way that leads to the digs you want. Press Action when the Hand icon appears and your Notebook will be updated "Get access to the archaeological dig at the second buttress". Lara also says that Werner's Notebook mentioned a security pass kept in Carvier's office. [ Notebook Reference ]

Room with Mona Lisa - Return back and open the door. Again, there is a red light in the hallway. If you activate the alarm, a guard comes from behind, but he does not leave anything. Wait a bit before entering the next room. You will see another guard patrolling inside. Wait for him to make his round until he start walking in the middle of the room, having his back to you (as shown here). Activate the Stealth mode and start walking behind him. When he stops in front of the big painting, press Action to break his neck.

(Note - The guard in this room patrols around. Depending on how long it took you to get to this room, the guard may NOT walk in the middle of the room. He may be coming over you or coming from another way. You can stand at the entrance and wait for him to make a round, pass you and start walking at the middle of the room.)

Pull the glass case in the left hand corner of the room to gain an upgrade in leg strength. There is a socket behind the case, where you can use the Low Security Pass and deactivate the lasers and the steam that protect Mona Lisa. First, push the middle tall case close to the stools until you cannot push it further (you cannot push it if you have not got the strength upgrade). Now you can use the Security Pass to deactivate the lasers. This is timed and you have 15 seconds to make it. As soon as you use the card, press the Look button to break the camera if this is your first try, roll, turn slightly left, run jump the stools, stand behind the tall case, jump up and grab it, pull up and take a running jump to grab the case that Mona Lisa is locked inside. As soon as you are on the top, do not panic to crawl. Nothing can hurt you now.

Crawl through the duct until you can stand up. Continue walking and crawl through the next opening (there is nothing on the left). Climb up the ladder on your right. As soon as you reach the top, do not walk at all, as you have a better view of the outside area. For your information, there is a guard patrolling outside. He stands in front of the grate for about 30 seconds. If you want, you can kick the grate and shoot him. You can kill him stealthily though. Wait for him to leave following the left hand side of the roof. When you see him drawing away, kick the grate, activate the Stealth mode and start following him. When he stops, stand behind him and press Action to break his neck.

Roof of the Louvre - There is a dome on each side of the roof with a closed gate that opens from the other side. There are also two blue doors close to each dome and only the left ones open, once you get the strength upgrade.

Getting the strength upgrade - There is an air conditioner on the right hand side (or to the left if you face the entrance - as shown here). Climb on it, vault onto the pipe and jump up to grab the ledge above. Pull up and continue to the right. Hang where the railing is, shimmy right to get past it and pull up. Do the same for the next railing (notice the guard through the window here). Jump up to grab the cable above and traverse across. Lara has just enough strength to make it, so do not stop at all. When you reach the other side, you gain the strength upgrade. Continue to the right and jump the gap.

(Note - There is a part of the level that helps you get the Crowbar. You should have it from the training level, but if you want to see everything, continue with the walkthrough. Otherwise, skip to the Common Route below. Also, SYS mentioned that the guard in the small room, just before grabbing the cable for the upgrade, sometimes passes through the window and falls down. Until now, we have never succeeded to activate this bug. If he says so, we believe him. Since Lara cannot actually kill him, as he falls to his death by himself, we do not count him as a kill.)

Climb down the pipe and dismount to the sill on the right. Lara gets the 'side-stepping' position, so press the right direction key to side-step. When you reach the open window, you get an inside view. If you are having trouble to stand in front of the window whilst side-stepping, climb down the pipe more until Lara's hand are on the same level with the windowsill. Grab the sill, shimmy to the right and pull up in front of the window.

If you wait for a bit, you will see a guard coming to the window. He wants to get Lara, but he cannot climb on the sill; he is close to her though. Simply stand on the windowsill facing the guard and press Action to kick his head. Do this some times until he falls down. Pick up the Louvre Guard's Key he drops and, since you cannot open any of the doors here, exit though the window. Drop to the ground and open the gate on the dome. Open the right hand blue door and get the Health Bandages. You can also open the left door, but there is nothing to collect in there. Return to the pipe, climb to the top, shimmy right and pull up onto the ledge.

Common Route - Jump over the railings and follow the balcony to the end. You need the Crowbar to open the gate and you have it from the training level. If you have got the Guard's Key and want to see everything, climb down the ladder and open the door. Get the Crowbar and return back up to the gate. Use the Crowbar to break the padlock and open the gate. Climb on the metal ledge and crawl though the duct. Climb down the ladder, follow the duct and drop down at the end.

Small storage room - There is nothing interesting in the storage room, but do not be hurry to open the door. There is a guard patrolling in the hallway, but the camera does not help you locate his position. If you want, open the door and shoot him. If you want to kill him stealthily, check through the small window on the door and when you see him passing to the left, open the door and activate the Stealth mode. Start following him and eventually he will stop at the end of the hallway. Stand behind him and press Action to break his neck.

The first blue door in the hallway, leads to an office that does not include anything. If you enter the next room behind the glass door, you will see a cabinet with three Respirators. You are not supposed to get them now as Lara says "It won't open" (the cabinet). You will be back here again later and get one Respirator.

[Note - In fact, you CAN get them now. Stand in front of the cabinet and crouch. You will notice that when Lara is half way down, the Hand icon appears (as shown in this screesnhot). As soon as you see the hand icon, quickly press Action and Lara will grab a Respirator from the bottom of the cabinet. If this does not work for you, press Action immediately after pressing Crouch. You can get all three Respirators and this will not affect the rest of the gameplay. Note that when you come back later, the Respirators will still be there. We do not count the Respirators as normal pick-ups in the statistics. ]

The exit door on the right hand side of the hallway needs a card to open and the left one is Carvier's Office, but you need a code. Open the door next to Carvier's Office to enter a Control Room. There is a guard behind the glass door, so enter and shoot him. You cannot kill him stealthily, because he stops in front of a pick-up and Lara instead of breaking his neck she tries to get the pick-up. Once you are done, get the Vector-R35 Gun from the shelf on the right (Clip if you already have it).

There are four security monitors ahead of the entrance. Use the leftmost to check Carvier's Office. To move the camera use the cursor keys, to zoom in and out use the Jump and Action keys. To return back to normal, press the Duck button. Zoom in on Carvier's PC to get the access code for her office (14639). The second monitor shows the hallway just outside, the third shows the exit at the end of the hallway but from behind the door, and the rightmost camera shows a gallery with a guard patrolling in, where you have not been there yet.

Carvier's office - Exit to the hallway, turn right and enter the code to open the door. Carvier's Security Pass is in the right hand cabinet of her desk. [ Notebook Reference if you did not get it in the secong gallery).

If you check the PC, the painting on the wall and the sketches next to the door, you will learn here more things about the Obscura Paintings. There were five images painted on thick wooden bases and they were created by Black Alchemist Peter Van Eckhard in the 13 or 1400's. Together the five paintings hide something called the Sanglyph or The Blood Sign. Lux Veritatis seized the Paintings from Eckhard and painted over with religious imagery. Each Painting has a metallic symbol of power built into it and that's why Eckhard wants the Paintings. Brother Obscura is the artist who painted over the original images. He was ordered to disguise the Paintings with religious imagery. The Paintings were hidden, but he made secret copies of them, sketches, and hid them too. These copies became known as Obscura Engravings. These Engravings contain encrypted maps of a Painting secret location.

Once you get the Card, exit to the hallway and use it to the socket at the end. Open the exit door and head down the stairs. There are two doors on each side of the next room, but you can open only the right hand one. There is a guard in the gallery that the rightmost security monitor showed you before. You can shoot the guard or take him out stealthily. The guard patrols around the room and you cannot tell his exact point. If you open the door and he comes towards you, you do not have another choice but to shoot him, because he will see you in a few seconds. If you open the door and he just passed by you and draws away, you can activate the Stealth mode, walk behind him and press Action when he stops to take him out. Open the door on the other side of the gallery using one of the Passes you have and you will find yourself back in the Second Gallery with lasers.

(Note - Did you miss shattering glasses? A couple of cases in the above gallery shatter. They are the ones on the right hand side of the case as you enter.)

If you did not activate the alarm from the red light of the camera before and you do it now, a guard will come from the left side of the gallery. You can kill him, but he does not leave anything, so do not bother. Before exiting from the right door (using Carvier's Pass), you can go for a couple of pick-ups at the beginning of the level. There was a door that you could not previously open because you did not have enough strength. If you are not interested about the pick-ups (Health Bandages and Small Medipack) skip the next paragraph.

Back to the start - Enter the gallery on your left. If you did not pass through the lasers before and did not activate the alarm, carefully pass them again: the first set from the left hand side of the room by side-stepping close to the wall and the crossed lasers by crawling beneath. If you activate the alarm, a guard will come from behind you. Open the door on the left using one of the cards and cross the First Gallery that has no lasers anymore. Head down the stairs and open the door on your right. Again, if you did not activate the alarm by the red light of the camera before and you do it now, a guard will come, but he does not leave anything. Get the Health Bandages and the Small Medipack at the end of the room and make your way back the same way you came.

Use Carvier's Security Pass to open the door. Follow the hallway and head down the stairs. There is a guard in the gallery on the right hand side, but there is nothing to collect in there and the guard does not leave anything, so you can continue down. If you are interested in all kills, go ahead and shoot him. If you want to kill him stealthily, allow him to make his round and pass you (as shown here). Activate the Stealth mode, stand behind him and press Action when he stops to break his neck. Exit, go down the stairs and open the door at the bottom. Enter a hallway, turn left and then right down the stairs. You are about to enter the Archaeological Dig. Use the either left or right big blue metal doors.


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