Results 11-15 of 65

Page 3 of 13

TOMB RAIDER GAME ENGINE RECEIVES VERSION UPDATE

The engine tasked with powering the next mainline Tomb Raider video-game has received a new version update from Epic Games. Unreal Engine 5.4 ships with a slew of new features and improvements to performance, visual fidelity, and productivity.

Last Updated: Apr 23, 2024

CRYSTAL DYNAMICS TO RESIDE UNDER MIDDLE-EARTH

Tomb Raider developer Crystal Dynamics will reside under Middle-earth Enterprises and Friends under plans announced by Embracer Group to transform into three standalone publicly listed entities. The studio is developing a new multi-platform Tomb Raider title powered by Unreal Engine 5, with Amazon Games providing full support and publishing the game globally.

Last Updated: Apr 22, 2024

EMBRACER GROUP BOOSTS MCAP ON NASDAQ STOCKHOLM

Embracer Group has climbed 10.7 per cent on Nasdaq Stockholm following the divestment of Saber Interactive and an ongoing restructuring program. The Swedish video-game and media holding company's share price reached 20.7 SEK during mid-afternoon trading, boosting market capitalisation to 27 742 MSEK.

Last Updated: Mar 27, 2024

TOMB RAIDER I-III REMASTERED LARA CROFT WALLPAPER

A second round of Tomb Raider I-III Remastered mobile wallpaper (2160x3840 pixels) produced from original high resolution source assets available to download from our website. The latest instalment is based on eight Lara Croft renders released on Friday. The spoils are available to view in our Tomb Raider I-III Remastered mobile wallpaper section.

Last Updated: Mar 23, 2024

UNREAL ENGINE WILL SHAPE THE FUTURE OF TOMB RAIDER

Simon Tourangeau, Vice President of Engineering, Unreal Engine, has outlined the feature set coming to Unreal Engine 5.4 during State of Unreal, a showcase presentation from Epic Games at Game Developers Conference 2024. Key highlights include local fog volumes, Niagara lightweight emitters, Lumen, Shadows and Ray Tracing, variable rate shading for Nanite, improved instance culling and improved parallelism in the renderer.

Last Updated: Mar 20, 2024

1-5 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46-50 51-55 56-60 61-65