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GAMECENTER PROFILES CHRONICLES
Bet you thought Lara was done for in The Last Revelation. The Temple of Horus came crashing down, and poor Lara disappeared from view, apparently buried alive. The intrepid and daring adventuress had finally met her match, perishing - somewhat fittingly - in a tomb of her own making. Right? Well, maybe. One of the rules of soap operas and comic books is, They're not dead until you've seen the body. And though we've certainly seen a lot of her over the years, the story may not be over yet. Tomb Raider: Chronicles will give Lara aficionados one last fling with the heroine while filling in some gaps--and answering some other questions players have had about her past.
Last Updated: Oct 14, 2000
PC GAMER HUNTS DOWN CORE DESIGN
Derby. Early August. It's been difficult locating Core Design's HQ because, as the cabbie puts it 'There's no sign on the door.' He's not wrong. Presumably attempting to throw Lara obsessive (and believe me, these people do exist), off their scent, Core's building is discreetly tucked away in an anonymous industrial estate. Until you get past their reception, that is. And then it's six-foot statues of their money-spinning heroine, trophy cabinets, and the subtle but perceptible buzz of a young, dynamic company that's made millionaires of its founders. Naturally, the majority of this success is thanks to the vehicles for Lara Croft's third-person acrobatics - the Tomb Raider series of games.
Last Updated: Sep 16, 2000
NEW DIRECTION FOR NEXT GENERATION
Amid a whirlwind of rumour and speculation about the direction of the Tomb Raider series following on from Chronicles, Core Design's Adrian Smith, fresh from his first interview on Chronicles, is back talking to GameSpot UK about Next Generation, the rebirth of Lara Croft and gameplay as we have never seen it. The Last Revelation, aka Tomb Raider 4, sees Lara entrapped in the Temple Of Horus, twiddling her thumbs while millions of fans around the world become embroiled in the flashback adventures of Chronicles, giving Core Design a clean sheet for the creation of the Next Generation of Tomb Raider. 'The last thing we want in Tomb Raider Next Gen is Lara Croft standing up outside a tomb.' comments Smith.
Last Updated: Sep 13, 2000
NEW DIRECTION FOR NEXT GENERATION
Amid a whirlwind of rumour and speculation about the direction of the Tomb Raider series following on from Chronicles, Core Design's Adrian Smith, fresh from his first interview on Chronicles, is back talking to GameSpot UK about Next Generation, the rebirth of Lara Croft and gameplay as we have never seen it. The Last Revelation, aka Tomb Raider 4, sees Lara entrapped in the Temple Of Horus, twiddling her thumbs while millions of fans around the world become embroiled in the flashback adventures of Chronicles, giving Core Design a clean sheet for the creation of the Next Generation of Tomb Raider. 'The last thing we want in Tomb Raider Next Gen is Lara Croft standing up outside a tomb.' comments Smith.
Last Updated: Sep 13, 2000
CHRONICLES LEVEL EDITOR REVIEW
Changing the angle on Chronicles for a moment, we follow the progress of the level editor, being produced by Core Design for shipping with PC versions of Chronicles. Key attributes in creating levels, according to Core, are patience and basic computing skills, as well as a degree of creativity. Initially, a 3 dimensional room is created at structure level, then textures, object placement and enemies are then integrated into the broth on squares, which act as triggers in the game, like climbing textures or monkey bars.
Last Updated: Sep 8, 2000
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